Static Medium-poly Human Male
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Monday, February 7, 2011 - 00:15
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Medium detail human male mesh. Individual digits. All quads. The face may need some work. Do what you will with it, provided you share any modifications. Feedback is appreciated.
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medpoly_male_mesh2.blend 525.8 Kb [322 download(s)]
Comments
You might want to look into topology since this is the blood and guts of a good character mesh
http://www.polycount.com/forum/index.php and its wiki have allot of info on good topology
I also suggest adding to the licence CC-BY-SA since LGPL I belive is incompatible with it
If you shed some polys and tweak the geometry I belive it can be pretty good in 2-4 itterations
Also of note is that ingames you absolutely should use some triangles in some cases if it can shed polygons