Special effects for RPG Maker MV and other game engines.
This collection of sprites was originally made for use with RPG Maker MV. It is fully compatible with any game engine that utilizes transparent png images.
I commonly create more than one color for each sheet in an animated sequence. This was to create a correlation between schools of magic and color. Each color sprite sheet was run independently so that distinct colors had different graphics as well. A better way to explain this might be that when I created a sprite sheet for red, I reran the animation to create purple with distinct color and a different seed.
Animations can easily be rehashed so that there are only 1/2 as many frames or less if desired. They are uniform at 192x192 pixel per frame.
OpenGameArt.org can automatically generate a single credits file for all of the art in this collection. Please note that, while we tried our best, this file is in no way guaranteed to be accurate, and properly attributing the work you distribute with your project remains your responsibility. You'll want to load up this file in a text editor, check to make sure everything looks good (and that any special attribution instructions are followed), and then delete the notice at the top of the file, as the notice is designed to make you look very silly if you don't check over the file and remove it.