Spaceship Interior
This is a low resolution retro style spaceship interior I was working on. I did the basic framework for the ship but then decided the project was too ambitious for a first time project so I put in hold but I thought the assets are too good to go to waste.
The project uses blender asset manager. You will need to add the extracted folder to your project file paths to make the assets work. The project is modular and works on a grid with snap increments of 0.5 (half) meters. The materials are PBR but only include a color and normal map. I left out the rough, metallic, etc in order to get the older game look. I also purposefully avoided linear texture blending to get the chunky pixelated look when close up to the textures.
I included a simple demo scene which shows how the pieces snap together.
I may work on this later if I get enough interest. I hope everyone enjoys this and please let me know if you get any use out of it.





Comments
Nice! where did the original textures (color) come from?
I made them in material maker. The material maker files are also in the texture folders for anyone who wants to modify them.