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Space transport

Author: 
nazzyc
Thursday, September 22, 2011 - 10:31
Art Type: 
3D Art
Tags: 
space
ship
spaceship
Sci-Fi
transport
fly
rocket
fire
License(s): 
CC-BY 3.0
Collections: 
  • Misc Models
  • Models for a space game
  • Sci-fi game assets
  • Science Fiction Vehicles
  • SpaTacS
  • THEME: sci-fi / space
Favorites: 
11
Share Icons: 
Preview: 
Preview

A spaceship-thing i made. Could be some kind of transport. Equipped with 4 rockets to steer it.

3229 vertecies and 1040 faces.

File(s): 
Spaceship.zip Spaceship.zip 77.1 Kb [441 download(s)]
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Comments

Danimal
joined 12 years 7 months ago
09/23/2011 - 04:12

You should add a container at its bottom, at would be a trasnport ship without any doubt

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nazzyc
joined 11 years 11 months ago
09/23/2011 - 05:40
nazzyc's picture

Hmmm... why didn't i think of that? xD

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hc
joined 12 years 8 months ago
09/23/2011 - 09:39

Or containers left and right between the rockets but extending further to the top and sides.

A variation with weaponry: Rocket launchers and a turret gun below the front like a comanche or a eurocopter tiger.

Nice model again by the way. And thank you for printing the (good) polycount.

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Danimal
joined 12 years 7 months ago
09/24/2011 - 02:56

It also reminds me a little of starship troopers dropships.

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farcodev
joined 11 years 2 months ago
12/27/2011 - 12:30
farcodev's picture

Thanks for the share, I'll certainly use it in my project and even perhaps will combine it w/ some elements of one of mine still incomplete.

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p0ss
joined 12 years 2 months ago
04/25/2012 - 15:06
p0ss's picture

I started to UV unwrap this model, but it is not created in a manner condusive to texturing or real time rendering.  The ship is essentially made out of blocks which intersect each other without their edges being joined, a quick and dirty mock-up technique. Games on the other hand generally require a fully connected single exterior shell.

For texturing this means the model will need to be *extensively* cleaned up before it can be unwrapped properly.

For use in-game, the model will have a performance cost higher than its poly count would indicate. There are numerous entirely redundant internal faces, and since the model is not a single shell, both sides of every surface will need to be rendered, essentially doubling its polycount.

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nazzyc
joined 11 years 11 months ago
04/25/2012 - 23:17
nazzyc's picture

Yep, i've been told that before, and i'm taking it into account when making new projects.

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