Space transport
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Thursday, September 22, 2011 - 10:31
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A spaceship-thing i made. Could be some kind of transport. Equipped with 4 rockets to steer it.
3229 vertecies and 1040 faces.
File(s):
Spaceship.zip 77.1 Kb [471 download(s)]
Comments
You should add a container at its bottom, at would be a trasnport ship without any doubt
Hmmm... why didn't i think of that? xD
Or containers left and right between the rockets but extending further to the top and sides.
A variation with weaponry: Rocket launchers and a turret gun below the front like a comanche or a eurocopter tiger.
Nice model again by the way. And thank you for printing the (good) polycount.
It also reminds me a little of starship troopers dropships.
Thanks for the share, I'll certainly use it in my project and even perhaps will combine it w/ some elements of one of mine still incomplete.
I started to UV unwrap this model, but it is not created in a manner condusive to texturing or real time rendering. The ship is essentially made out of blocks which intersect each other without their edges being joined, a quick and dirty mock-up technique. Games on the other hand generally require a fully connected single exterior shell.
For texturing this means the model will need to be *extensively* cleaned up before it can be unwrapped properly.
For use in-game, the model will have a performance cost higher than its poly count would indicate. There are numerous entirely redundant internal faces, and since the model is not a single shell, both sides of every surface will need to be rendered, essentially doubling its polycount.
Yep, i've been told that before, and i'm taking it into account when making new projects.