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Shielded Animated Minotaur

Author: 
waekyben
Sunday, April 23, 2017 - 13:22
Art Type: 
2D Art
Tags: 
animated
minotaur
License(s): 
CC-BY 3.0
Collections: 
  • 2D::Sprite::Sidescroll
Share Icons: 
Preview: 
Preview

Shielded Minotaur base of Calciumtrice work

https://opengameart.org/content/animated-minotaur

Copyright/Attribution Notice: 
Calciumtrice
File(s): 
spritesheet_shieldenemy.png spritesheet_shieldenemy.png 95 Kb [78 download(s)]
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Comments

Charlie
joined 15 years 9 months ago
04/23/2017 - 13:41

This is a mess and looks like a ripped sprite cobbled together with a hand drawn shield by somebody who doesn't know what they are doing. Why is the minotaur sprite in a different resolution that has been resized and blurred?

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mold
joined 11 years 3 months ago
04/24/2017 - 12:27
mold's picture

Probably because, he scaled it to match the size of the shield. You need to use a (scale) filtering that goes well with pixel art.

Also link to the original art would be nice https://opengameart.org/content/animated-minotaur

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Boom Shaka
joined 10 years 2 months ago
04/24/2017 - 12:01
Boom Shaka's picture

Be nice.  Making skins that were cobbled together from ripped sprites/textures is how I got started in game development.

 

That said, this submission would probably be better served as a forum post asking for feedback/tips....such as proper scaling.

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mold
joined 11 years 3 months ago
03/07/2018 - 05:35
mold's picture

Scaled 2x with hqx

 

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tir2
joined 10 years 5 months ago
04/25/2017 - 04:56
tir2's picture

Just use no filtering at all (aka Nearest Neighbor). Also limit the pallete to remain the same as the original minotaur, and draw the shield using the same pixel size as the original. The end result would be seamless.

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