school, factory, library
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Saturday, March 15, 2014 - 11:31
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I made some 3D designs with Blender for a game of mathematics for children in java but as I had not enough time to work on it, the developper choosed other 2D drawings on opengameart.
Only 2 faces of school and factory are textured as they were intended for a 2D render. The library is not finished.
- model for school is http://commons.wikimedia.org/wiki/File:%C3%89cole_de_Saint-Michel_%28Gers,_France%29.JPG
- model for factory is http://commons.wikimedia.org/wiki/File:Usine_de_c%C3%A9ramique_Oustau_%28Aureilhan,_65%29.JPG?uselang=fr
- model for library is http://en.wikipedia.org/wiki/File:Old_Colorado_City_Carnegie_Library.jpg
File(s):
ecole8.blend 958.7 Kb [191 download(s)]
ecole8-texture.png 829 Kb [193 download(s)]
ecole8-rendu.png 1.6 Mb [147 download(s)]
usine5.blend 22.3 Mb [152 download(s)]
usine5-texture-cote.png 321.3 Kb [141 download(s)]
usine5-texture-face3.png 705.3 Kb [126 download(s)]
usine5.png 1 Mb [137 download(s)]
cheminees.png 272.4 Kb [129 download(s)]
pignons.png 204.6 Kb [121 download(s)]
tuiles.png 426.8 Kb [123 download(s)]
bibliotheque1.blend 525.6 Kb [148 download(s)]
bibliotheque1a.png 35.4 Kb [143 download(s)]
Comments
The texture for the library does not seem to map correctly to the mesh. Or at least, I couldn't get it to work in Unity.