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Rock Golem

Author: 
Dm3d
Thursday, July 10, 2014 - 15:26
Art Type: 
3D Art
Tags: 
Rock
golem
dungeon
animated
Character
lowpoly
monster
License(s): 
CC-BY 3.0
CC-BY-SA 3.0
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Favorites: 
21
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Preview: 
Preview

Hello, I've made a revision of umask007's golem. it's been retextured and reanimated for use in the OpenDungeons project.

 

here's a video of the animations! < Updated with the new texture>

Copyright/Attribution Notice: 
the original creator of the golem is hendori-sama[1], with rigging improvments and uv work done by umask007[2]. [1]http://www.blendswap.com/blends/view/68618 [2]http://opengameart.org/content/fireicestone-golem
File(s): 
RockGolem.blend RockGolem.blend 11.5 Mb [1210 download(s)]
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Comments

pennomi
joined 14 years 6 months ago
07/11/2014 - 07:05
pennomi's picture

Wow, those animations are slick! And there's a ton of them too.

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canisferus
joined 12 years 6 months ago
07/13/2014 - 06:46

Animations rocks!

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Dm3d
joined 14 years 3 months ago
07/16/2014 - 16:01

@pennomi & @canisferus:

Thanks! I'm a big proponent of giving users of the art piece as many options of as I can... well, that and love animating.

Update: made some improvements to the texture.

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Osiris003
joined 10 years 10 months ago
07/18/2014 - 12:47
Osiris003's picture

Very awesome work! Love it, the animations seem flawless and look precise.

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Eman25
joined 10 years 2 months ago
02/25/2015 - 19:46

Hey, this looks awesome. I can't seem to get the textures to work. I opened in blender, exported as .fbx, and tried to use it in Unity. Is there anything specific that I have to do that I'm missing?

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blockh34d
joined 9 years 11 months ago
06/12/2015 - 20:34

Wow!  Very nice.  I'm using this as a placeholder monster in my game as I develop it, but I think it's very possible I'm going to find a reason for it in the final story line, it's so well done it would be a waste not to!

Thanks a lot for posting this, it's been a big help for me sorting out animated actors in Panda3D.

 

Edit:  Hey i noticed when i export from blender the animation seems to have some vertex weighting issue where theres too many weights for a bone, in the engine i'm using (panda3d).  To fix that, I run the clean filter over the vertex weights and it removes all the zero weights, which fixes it right up.  I thought i'd make mention of that in case it saves anyone else some aggravation!

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hansolo
joined 13 years 5 days ago
08/15/2015 - 05:42
hansolo's picture

I'm using this as a temporary asset for prototyping, and I need to say that this is so cool model with all of its animations.

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Ali-RS
joined 8 years 3 months ago
02/01/2017 - 09:24

WoW!

Awesome, It rocks.

Thanks.

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CenobiumSoftware
joined 8 years 2 months ago
03/07/2017 - 09:13
CenobiumSoftware's picture

The FBX animations are of center when I import them to Unity - any solution?

It looks great btw!

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haxx
joined 8 years 6 months ago
09/16/2018 - 13:00

Anyone managed to get a FBX out of this (or Collada) and could share? Despite my efforts, FBX I export only has half of the idle animation and none other animations.

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