Rock Golem
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Thursday, July 10, 2014 - 15:26
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Hello, I've made a revision of umask007's golem. it's been retextured and reanimated for use in the OpenDungeons project.
here's a video of the animations! < Updated with the new texture>
Copyright/Attribution Notice:
the original creator of the golem is hendori-sama[1], with rigging improvments and uv work done by umask007[2].
[1]http://www.blendswap.com/blends/view/68618
[2]http://opengameart.org/content/fireicestone-golem
File(s):
RockGolem.blend 11.5 Mb [1191 download(s)]
Comments
Wow, those animations are slick! And there's a ton of them too.
Animations rocks!
@pennomi & @canisferus:
Thanks! I'm a big proponent of giving users of the art piece as many options of as I can... well, that and love animating.
Update: made some improvements to the texture.
Very awesome work! Love it, the animations seem flawless and look precise.
Hey, this looks awesome. I can't seem to get the textures to work. I opened in blender, exported as .fbx, and tried to use it in Unity. Is there anything specific that I have to do that I'm missing?
Wow! Very nice. I'm using this as a placeholder monster in my game as I develop it, but I think it's very possible I'm going to find a reason for it in the final story line, it's so well done it would be a waste not to!
Thanks a lot for posting this, it's been a big help for me sorting out animated actors in Panda3D.
Edit: Hey i noticed when i export from blender the animation seems to have some vertex weighting issue where theres too many weights for a bone, in the engine i'm using (panda3d). To fix that, I run the clean filter over the vertex weights and it removes all the zero weights, which fixes it right up. I thought i'd make mention of that in case it saves anyone else some aggravation!
I'm using this as a temporary asset for prototyping, and I need to say that this is so cool model with all of its animations.
WoW!
Awesome, It rocks.
Thanks.
The FBX animations are of center when I import them to Unity - any solution?
It looks great btw!
Anyone managed to get a FBX out of this (or Collada) and could share? Despite my efforts, FBX I export only has half of the idle animation and none other animations.