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Real Time Strategy 90s

Author: 
Roman Genkhel
Thursday, January 21, 2021 - 01:16
Art Type: 
2D Art
Tags: 
rts
topdown
units
License(s): 
CC-BY 4.0
Collections: 
  • A Pool: Unsorted (GDN)
Favorites: 
3
Share Icons: 
Preview: 
Preview

This is my first project (1996, C++, SVGA) units tileset for DOS, 256 colos
All Units i made by myself, but i`m not an artist, so do not expect too much.
Also, there are originally PCX format w/o alpha, use black color as a mask.

Currently i works on MineCraft like space game, if you interested, you are welcome:
https://youtu.be/aBh9UEsfROM

Copyright/Attribution Notice: 
(c) Roman Genkhel, 1996
File(s): 
u.png u.png 446.8 Kb [262 download(s)]
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Comments

MedicineStorm
joined 12 years 8 months ago
01/21/2021 - 02:40
MedicineStorm's picture

Not an artist but you made a perfect portrait of a person's head? Wow! :P How was that made?

How did you make the explosion animations?

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Roman Genkhel
joined 6 years 7 months ago
01/21/2021 - 21:25

Thanks, portrait made with hand-scanner and my photo (its 1990s)
Explosion is a set combustion effects (3d max 1.2) which move from the center to edge of the circle, actually all explosion/muzzle fire made as an animation of set of combustion effects

(sorry for my poor english, i`m not a native speaker)

BTW: Game "Engineers" actually exist as prototype, player can build units from parts (chassis + any combination of weapon + extra parts), so, it was rly funny project

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MedicineStorm
joined 12 years 8 months ago
01/22/2021 - 10:09
MedicineStorm's picture

Cool. So the combustion effects are from a 3dsMax? Including the mushroom cloud?

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Roman Genkhel
joined 6 years 7 months ago
02/03/2021 - 00:45

Thank you.
Sure, as i wrote, almost all fire effect are one or array of 3DMax 1.2 combustion effects (except some i draw manually)
with animated size (atomic explosion) and position

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