Raining Bits
Author:
Friday, March 13, 2015 - 06:35
Art Type:
License(s):
Collections:
Favorites:
59
Preview:
Just wanted to create some chiptune for a change. Simple but driving style. Perhaps some Platformer or Shmup could have some use for it.
Also added a LowFi version which sounds really muddy but nobody should notice for this style on mobile devices :D
Soundcloud:
Copyright/Attribution Notice:
Gundatsch - https://soundcloud.com/gundatsch
File(s):
Raining Bits.ogg 12.3 Mb [1358 download(s)]
Raining Bits LowFi.ogg 1.4 Mb [697 download(s)]
Raining Bits.flac 40.3 Mb [217 download(s)]
Comments
Hey, man, this is a really cool song. A friend and I are making a Contra inspired game, though the gameplay mechanic is a bit more akin to Space Invaders. We'd really like to use this and the attribution notice of your creation.
well ... then by all means do it :D.
Glad that this track is of use to you. I would love to see the results when they is presentable.
A functionable is already finished, but we'll publish the Github page on monday. I'll be sure to link it here then.
Thank you very much once again for posting this track. You can check out the game here.
cool thing :D ... looks like a galaga like game with a guy ... which is pretty absurd (which is why i somehow like it) :)
This is really cool! Is there a FLAC version available? Would be nice to be able to transcode from a losslessly compressed original.
I can of course render it in any format known to me :D, I added a flac version in overkill quality. I wouldn't exactly call it compressed this way but oh well, at least there is no quality loss here.
If there is any need for something else just let me know :)
Thanks for posting this track!
We have used it in our first ever Android game here:
https://play.google.com/store/apps/details?id=com.ShotgunPanda.BombedOut
And we have made sure to include you in the game's credits :)
Cool ... just tested it and it actually works as diversion :D
I checked the credits and have seen the reference as 'Max Gooroo' which is not completely wrong but for audio matters 'Gundatsch' is preferred (don't put yourself under stress, should you be at it again some time bugfixing or whatever it just would be a bit more correct, but doesn't make me angry or something like that :D)
Second thing i noticed is that the music restarts when the game is reset, which feels kinda ... well ... at first you die quite often and hear like 15 seconds of the track again and again. Would feel more fluid if the tracks just keeps playing.
Well anyways ... good luck getting some money out of it :P ...
Thanks for having a go :) I'll correct the credits in the next update that we put out!
còÓL
Hi there! I am requesting for your permission to use your art/music/tileset/sound effect for a RPG. I look forward to your reply. To confirm your acceptance/denial, please contact me at roycelim578@gmail.com. Thank you in advance!
well ... you have my acceptance, just drop a line somewhere saying that some of my tracks was used in the credits section (like statet in the licence section) :D
Sorry, but I do not intend to use your music anymore.
Hi
I wanted to use your music in my game (which I will of course credit you for), but am wondering do you have a longer version of this track available, or could you make one, maybe 15 or 20 mins?
If so that would be great!
Thanks
Hi there,
in general this track was made to be loopable. So in most game engines you just need to hit some loop checkbox for this to hopefully loop seemlessly.
I mean obviously i should be able to render gazillions of minutes for the same loop but that would increase the file size to absurd sizes without any real reason :D
No worries, I've stuck it on a loop. Thanks for creating it and I will let you know when the game is finished.
Hello,
this is really good and i would like to use this in a platformer game I'm making :)
Here is a link to my github repo: https://github.com/Mo-Official/DHBW_python