Platforming Character
This is a character for a platforming game, using MoikMellah's excellent MV Human platform character (https://opengameart.org/content/mv-platformer-male-32x64) as the basis. Since I am a really bad character artist, I decided to use his work as part study, part inspiration. I did a full recolor on the ninja-style outfit/character using my custom palette, breaking the top and the bottom colors up to give a different look, suggestive of a tunic and pants. I also took out the black outlines (they are useful to a degree for clarity, but I am just not a fan of that specific element of his work), replacing them with outlines in darker shades of the base colors I used for each part of the character. I then added the hats, and well, here we are. I will be using another rework that I did of this same character as the main antagonist in my current game project, Gooble's Quest, currently in development for PC. Note: Credit goes to my girlfriend for the suggestion to put his hat over his face for the last frame of his death animation... Not only was it a technically simpler solution than what I had planned, but I thought it was humorous.
Like the original, this character is being licensed under the public domain, so feel free to build upon it, transform it, and use it for whatever purpose you want. Attribution is not required, per the terms of the CC0 license, but if you do decide to give an attribution notice in a work created using these sprites, please credit GameDevApprentic and MoikMellah. I hope someone gets som good use out of these; either way, it was a ton of fun making them. The one thing that I would politely ask of people is that if they do decide to use these sprites, tell me about it! I would love to know that my efforts had helped someone else with their own.
To make proper use of these sprites, just throw the vast majority of them on a 32x64 grid, and get rid of the background color. The falling and death sprites don't fit neatly into boxes like that, but can still be laid out on the grid nicely if you break the grid down to 16x32 for precision placement.