Platformer Asset Pack 3
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Friday, October 3, 2014 - 10:43
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Happy Friday everyone!
This is Platformer Asset Pack 3! A suplementary pack to the Free Platformer set. This weeks version adds some enemies and player models! Use some of the cosmetic items such as hats and eyes to enhance and individualize the animated pieces. Please comment and let me know your thoughts!
Next weeks pack will be User Interface based! So Buttons, Boxes, Sliders, Cursors, Bars and more fun coming next week.
If you like please Favorite!
Or if you want to ask me any questions the fastest way to contact me is through Twitter: @CamTatz
Thank you again and see you next week!
Cam
Copyright/Attribution Notice:
NO COPYRIGHT/ATTRIBUTION NEEDED: However that being said if you want to attribute me please link to my twitter! At the very least send me a message of your project so I can share it!
File(s):
FreePlatformerAssetPack3-By@CamTatz.7z 1.6 Mb [4208 download(s)]
Comments
Loved all 3 packs.
Great character models, definitely going to be useful for future projects.
Cool pack!
I really love your art style, this is a great pack!
Although I have to wonder why you chose not to make the asset resolutions a power of 2. Having inconsistent resolutions for spritesheets makes for a somewhat difficult experience when importing for use in Unreal Engine.
If only your blocks were 256x256 instead of 208x208!
Nonetheless, I really enjoy your work. Great job!
*accidental duplicate*
Good Point, everything is made using a 100x100px box in Illustrator and then exported to png with 300dpi. In a few more weeks I'll probably release everything again in a much bigger standardized pack and I will make sure that the rasterized files will be consistant (although they still should be now) and in a standard res of ^2 (which they are not atm).
Thank you for your comment!
Thanks for the response. You are truly awesome and I really appreciate the effort. Your art is a great source of creativity for practicing my game design skills.
I can see where the inspiration for this came from ;)
Hey Kenney! Absolutely love your stuff and you did inspire me to help out the community. We definitely need more of it.
I don't understand how the taller green sprite animation is supposed to flow for its walking animation. What's the order?
*Edit*
Oh, btw: Could you change your assets to have a single sprite sheet (kinda like the preview one), but so that all sprites are on one sheet, and it is possible to have the sprites in pieces in case we want to make our own animations?
Just a suggestion, you could include a white/grayscale version of any sprites that might come in different flavors, because you can tint them programatically to any color. This gives more flexibility to a sprite, and uses fewer assets.
Keep up the great work.
Hi. I love this pack so much, and thanks for making it.
I made a iPhone game, with these characters, so feel free to check it out ;)
Its only on App Store, and its name is Chebbys Run. right now i am waiting for review for version 1.2 of the game, but 1.1 is out now.
Hope you will enjoy it and once again, thanks for making this possible.
-Maxigus Studios
:D :D
Óla estarei utilizando o pacote! Muito obrigado!
Hi, i use the ghost sprite of this pack at the final boss(level 10) in my game,
I would be happy if you gave me feedback about your arts in my game. this is the game: https://mardozux.itch.io/hatter-coin-guy
to see easily, i created a trigger in the menu, when you press 10 times the "L" keyboard key, the submenu of levels will me show,
Sorry i forgot to show more easily this in the gameplay of the game.
Thanks.