Pixel Redhead Archer
A redhead archer I made, she is able to handle a bow, with a 16 bits look.
In peaceful time, she can also lay her bow, so her sprite also contains a version without her weapon.
She wears a red tunic by default, but you can change the tunic's color, it's ideal for an RTS (Real Time Strategy) game to differentiate which team the unit belongs to.
Contains :
Contains the following states/animations, and 8 directions per state ( 5 Directions : up / up right / right / down right / down + you can get the other 3 with symmetry)
- Base (with and without bow) :
2 * 5 directions * 2 frames
- Walk with and without bow :
2 * 5 directions * 6 frames
- Attack (only with bow)
5 directions * 5 frames
Each sprite fit in a 32 x 32 pixels area, but the render is mainly planned to be in a 16x16 pixels area (with a little overflow for animation)