Painted Iso Roguelike Tiles
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Saturday, July 20, 2013 - 03:36
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An experiment with painted tiles.
Single tile corridors are fully visually obstructed so doesn't really work.
The archive contains a PNG at full painted at resolution and the Tiled TMX used for the mockup. Full size of 512x256 but isn't meant to be used at that size as it is very rough and undetailed.
Painted with DawnBringer's 32 colour palette (plus blending).
File(s):
fortress_of_storms_64x32.png 334.8 Kb [1911 download(s)]
fortress_of_storms_128x64.png 1 Mb [1848 download(s)]
fortress_of_storms_full.tar.gz 9.5 Mb [1123 download(s)]
Comments
Looks great, corridors can be fixed by transparent walls.
Indeed, if player or NPC is behind a wall simply make the wall a bit transparent. That's how many games do it :) Good job on this, looks great!
How did you get the soft painterly look and still use the 32 color palette? Did you paint in full RBG and downsample to the palette version? Or is this really just careful pixel art?
Oh, there's more than 32 colours there. That's just the palette I laid down colours with, then those colours mixed on the canvas. The preview is colour reduced, but that's just to get it a down to a reasonable file size. Reworded the description to make it more clear.
Awesome!! Thanks for sharing :D