Monochrome 8x8 roguelike tiles
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Thursday, July 11, 2013 - 07:00
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This is the tile and item art from my ZX Spectrum roguelike Escape from Cnossus. I tried to add creatures as well but failed -- there is only so much you can do with 64 bits. I hope someone will find them useful anyway.
Inspired by the then-recent GBJAM 5, I added a version in 4-level grayscale (think GameBoy minus the greenish tint). And now, a year later, here's the variant tileset from my Bitsy game Still Alone. It includes fewer tiles, but a stronger Mediterranean theme and even a handful of two-tile animations.
File(s):
cnossus-icons-20130711.zip 11.2 Kb [1145 download(s)]
cnossus-tiles-2bpp-20161014.zip 11.4 Kb [272 download(s)]
still-alone-tiles-20171115.zip 4.8 Kb [200 download(s)]
Comments
Bumping this to let everyone know I added a version in 4-level grayscale (think GameBoy minus the greenish tint), inspired by the recent GBJAM 5. I'm not happy with how this version came out, though; any advice would be welcome.
And... bumping this again to let you know I've uploaded a variant tileset from a new game I made starting from a few of the same tiles, and adding more to fit the theme. Not as impressive in comparison, but hopefully useful. Enjoy!
This is very very very retro lol. When used with that classic ZX Spectrum font, it looks quite authentic.
What was the game about? Reminds me of something that would be gruelingly hard.
Great work!
Btw, the link to the game is broken :P
It is authentic, Kir -- a genuine ZX Spectrum game. Specifically, a roguelike (though I tried to make it a lot more balanced than the usual fare). And thanks! I recently reorganized the website, but forgot to update the link.
That's pretty impressive! It must also mean that your audience will be rather small I guess. Yeah roguelikes have a reputation for being very hard, so I guess it's a good decision to reckognise that and try to balance it. I guess it would make sense with a game boy version also then.
Thank you for the nice words! And you'd be surprised how popular ZX Spectrum games are on itch.io. Hardly anyone is even looking at the PC version, despite all the improvements. And it's not my only game in the same situation.
I am surprised, I guess they must use emulators then because playing anything on the real ZX is a chore and a half.
Oh, of course I use emulators. That's how you can play the game online. But for what it's worth, other people do still own original hardware, and the game's also been published on tape for the benefit of such collectors. It's fun either way.
Yeah, I figured, the other thing must've been too much of a hassle for most people. Did you make any sort of cover art for that tape? ^^
Not to mention how hard it would have been without a modern cross-compiler. And no, the publisher took care of that. I never tried making cover art for casette tape inlays. It's hard enough for e-books. :P
You're probably right, I've never tried it so I wouldn't know.
Hey, thanks for posting these! I'm using some of 'em in my game project Krasten :)
Oh, nice! Krasten looks pretty damn cool.