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Meany looking alien for fighting games. (stardrinkers style)

Author: 
Puffolotti
Friday, June 7, 2019 - 16:24
Art Type: 
2D Art
Tags: 
alien
lapinoid
komatoish
fighting
complete
License(s): 
CC0
Collections: 
  • 16 Or More Frame Walk Cycles
  • Art With (Open) Character
  • Ragnar's CC0 Bag of Holding
  • reverie lost
  • Stardrinkers fighters
  • Truly Truly Public Domain
Favorites: 
3
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Preview: 
Preview

Loosely inspired by Komato, an alien race created by Daniel Remar for the videogame Iji.

I'm publishing this spriteset, even to show what is the stardrinker rendering style. (and scale)

My version of said alien race developed 5 major combat style, that they call:

Industrial suppression (used by the big fella in this very file)
Scientific destruction

The path of water
The stone door

Gears of insanity.

In future i'll talk about each of those martial arts and combat styles.

In the versions for fighting games they summon their weapons the moment they have to shoot or slash, in the doom versions (coming soon) they costantly carry weapons, altough some of them are constantly holding them and some other draw and sheat them.

This is a complete spriteset, it's 840 cels contains all the necessary basic actions and a reasonable amount of attacks to create several different characters for platforms such as MUGEN or OpenBor.
Probably it can be used in platformer games too.

Projectiles for his guns have to be found elsewere (Soon i'll publish appropriate projectiles in OGA too)

Soon i'll publish other sprites in this scale and style, i'm confident i made enough of them to grant enough variety.

Copyright/Attribution Notice: 
Sprite created by Puffolotti Accident
File(s): 
BaGeDo.gif BaGeDo.gif 3.5 Mb [219 download(s)]
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Comments

Spring Spring
joined 8 years 11 months ago
06/09/2019 - 12:36
Spring Spring's picture

I like all the fighting animations!

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Puffolotti
joined 5 years 12 months ago
06/09/2019 - 18:10
Puffolotti's picture

Thank you very much.
I will soon publish sprites for Doom and platformers as well, but hands down and by far, fighting animations are the ones i enjoy the most making.

I bring to OpenGameArt my personal style, but also i'll publish enough sprites for each platform to make an entire game.

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