Map Editing
kurtisevan asked for a primer on Map Editing in Tiled so I threw together this tiny guide:
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And some future thoughts:
There is still a lot of manual editing required to make maps. I'm pretty sure Events and Enemies could be done using Tiled's object layers, but for now that stuff is manually added to each map plaintext file.
Tiled allows plugins to add read/write support for new map formats. Jaderamiso created a simple Tiled plugin that reads/writes the basic Flare format for layer data. It should be possible to add features to that plugin so that 100% of the map info can be edited within Tiled.
Another option would be to simply parse the Tiled XML format (CSV option for layers) for Flare. Last Escape does this using the lightweight TinyXML library.
Tiled has some new fancy AutoMapping that could be applied to each Flare tileset. It would make drawing walls very easy. I just haven't dug into it yet. If someone wants to test out the Tiled AutoMapping on Flare's dungeon or cave tileset I'd be very interested to see that.