[LPC] Roofs
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A wide variety of roofing materials and shapes, in the style of the Liberated Pixel Cup. See preview image for a sampling of the possibilities, although many more exist. The preview image was made using 4 layers (two for walls, two for roofs), although most roofs can be made with only one layer. See preview/roofs-preview.tmx to see how all the roofs in the preview were constructed. Partial list of the types of roofs you can make with this: - Hipped - Half-hipped - Gabled - Cross-gabled - Gambrel - Rounded hipped - Saltbox Mansard roofs are technically possible, but I've found flat-topped roofs look better and are simpler. Roofs for 1:1 and 1:2 diagonal walls are possible, although they are a pain and possibilities are somewhat limited. For a more general solution, see TheraHedwig's submission here https://opengameart.org/content/lpc-compatible-ancient-roman-architecture . Partial list of materials: - Wood shingles - Slate - Ceramic tiles - Wood planks - Cement Many recolors are available; see second preview. Happy to answer questions about how to use, and open to suggestions for how to improve. Do not tell me the perspective is wrong; this entry is full of lies and tricks and nothing about the geometry of these roofs makes sense if you think too hard.
Update 2021-01-01 (version 2): added several recolors, variant tiles (including some "damaged" roof tiles), and extended the ceramic tile roofs to support 1:2 diagonal walls, for use with the Victorian buildings.
Update 2021-04-24 (version 2.1): fixed small attribution issue
Comments
Ok, so. Imagine you have a bunch of LPC assets that you want to use. Say different types of roof. For ease of use, you re-organise your tilesheets so that you can put them all on there and easily swap them out.
You can do that. Or you can wait a couple of weeks and bluecarrot16 will post a collection that does the same thing, only better and with more options.
Awesome set, as usual. The only thing missing are the thatched roofs, I think.
I may not have an immediate use for it at the moment (something with just having reorganised my tilesheets), but definitely a very useful addition!
Thanks Evert! Yes, neither my thatched roofs nor TheraHedwig's are included right now, mostly because I'd like to revisit them at some point. TheraHedwig's roman tile roofs are not included either because I feel they work well in their own set, nor are C.Nilsson's "temple" roofs, because they're kinda incomplete (and also I think belong as their "own thing")
Also I'd love to see your collection/organization if you did it differently!
I'm sure it sounds more impressive than it actually is; most thought went into selecting what to put in and what to leave out, and making sure the layout is "nice" (which is more for my own benefit than for the computer, obviously). I'm probably also overly paranoid about the size I can make the bitmaps (I load four different tilesets into one texture to use as an atlas).
My use-case is rather specific. The maps in my game are procedurally generated, which includes the houses. I just want to specify a "base tile" for the roof, the walls, the windows and the door and the generator picks whatever tiles it needs from those. That pretty much requires all similar tiles to be drop-in replacements (not really, it's just a lot easier to work with). I have the red and blue slate roofs and the thatched roof working in this way, and it seems like I was working on a timber roof as well.