[LPC] Furry Ears & Tails for RPG Sprites (UPDATE 9/9/24: Added New Frames!)
UPDATE 9/9/24:
Added all furry ear variations to all frames, including ElizaWy's combat animations, in the new Expanded ULPC format that can be found here:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
All assets are included in the zip file, including all recolors, as well as skintone addons:
lpc-2024-09-09-expanded-ulpc-furry-ears-tails
In addition to my furry ears and tails, though, I also have added in Nilla122's lizard tail to all frames as well (these mostly reuse existing animation frames, but I did implement a few new ones to fill out the remaining animations):
https://opengameart.org/content/drakes-and-lizardfolk
These lizard tail assets were updated to include OGA-BY as a license. As such, these are safe to be included in this release. However, my updates to these assets also support CC-BY-SA 3.0 as these were originally released by Nilla122 in that license.
In addition to keeping the original skin tones only, I also have "alt colors" available for Nilla122's lizard tails for more variety, and the ULPC supports these as separate from body colors so you can mix-and-match.
Original description:
Here's some furry ears and tails to go with your LPC sprites! I should have included the wolfman heads in the preview as well, I tested it on the my local copy of the ULPC and they actually look pretty good with the wolfman heads as well.
This set contains 4-5 variants of furry ears, a skintone overlay for each set, and three different tails fully animated. All of them include child, sit, jump, run, and idle (with idle being 8 frames of a wagging tail for the tails, you can potentially just use a basic flat pose there instead if you wish).
All of this is present:
- Top of Head "Wolf" Ears
- Top of Head "Cat" Ears
- Side of Head "Wolf" Ears (labeled as "Lykon")
- Side of Head "Cat" Ears (labeled as "Zabos")
- Side of Head "Feather" Ears (labeled as "Avyon")
- All five sets have a skintone overlay; they default to having a white center
- Animated Cat Tail
- Animated Simple Wolf Tail
- Animated "Fluffy" Wolf Tail
I'm not fully happy with all of these, and any suggestions are appreciated. That being said, this is the first time I tried to actually put some real effort into animating and I think they turned out pretty well. Some of them look kind of "off" in places, but I'm not quite sure how to solve it at this time, so any suggestions are welcome!
For the skintone overlays as well as the "back" side of the top of head ears, I took inspiration from these catgirl sprites online:
I took some inspiration for the wolf tail designs from FE: Radiant Dawn's Nailah and Volug.
The "feather" ear designs were partly inspirated by the other ear design in this set I got the "dragon" ear design from:
https://www.clipstudio.net/wp-content/uploads/2020/05/0109_012.jpg
But this was again hard to make look good, and tbh, its hard to even tell they're designed to be "feather" ears. They could be used for other things potentially. I made them "flap" a bit while running and jumping, but that's a hit or miss idea and I could just drop that concept.
The ear and tail colors are based on the ULPC hairstyle colors, but I also included the skintone "fur" colors so there will be matching sets for the beastman heads. The inner ear "skintone" colors are just the regular skintone colors. Some combinations don't look very good, but for the most part I think these look solid.
* NOTICE:
Base sprites used in preview image are part of the LPC set and were not made by me, these elven ear variants assume you are already using the existing LPC base models. The palettes are designed to line up with the LPC color scheme and fit onto the base models.
The Universal LPC Character Generator is a great place to get a full list of sprites to use (I will be working on getting these new assets added as well):
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Comments
I was able to generate a better preview now much more easily now that I'm figuring out how to use Aseprite better.
I want to make other tails as well. I created "feather" ears but no feathered tail to accompany it, I will do that eventually. I also want to make dragon tail and tail fin, along with at least one more.
The "wolf" tail here may look too smooth. Perhaps if I want a thinner tail I should find a way to add more loose strands? Its really hard to do that with such small sprites and I'm not fully happen with the "fluffy" tail either in that aspect, but I think some frames look REALLY good.
If anyone has any suggestions on what they'd like to be seen done (including porting existing assets on the ULPC to child/sit/run/etc), let me know what you'd like to prioritize. Eventually I'll start porting some elements over to the other sets, especially the ones I want to use. I'm also open for suggestions on other things, though I do have a handful of plans I still want to work on later on.
I think I'm going to be doing more outfits next. I've never done a fully custom outfit from scratch.
Eventually I want to add more animated hairstyles as well, and animate my Relm ponytail I posted up last time. After playing through Chained Echoes I'm getting a feel for how the hair is done in other spritesheets and that could give me some ideas on how I can improve animations.
Well that's Miqo'te covered, but now I need a feline base to make me some khajiit/tabaxi/catfolk. Nice going, Jaidyn. Now there's MORE work to do! /s
(yay!)
Lol!
For me I don't use those alternate heads. The only reason I even made the "top of head" designs is because I knew some people would like them. I actually wanted to make an "earless" version of the heads (I really dislike "catgirl" characters having two sets of ears, it just looks weird to me, that's why all my ear additions try and cover up the old ears if possible), but I never quite got around to that one. Perhaps I'll do that soon as well.
My "furry" races are really just "little bit beastly" and they have ears on the side of the head, which is why I have those versions in here. I included the more traditional ones for other people to use. The tails should be usable in either context, though. ^_^
I actually wanted to make the fluffy tails even larger than this, but its really hard to make it with sprites. Still, I think it turned out fairly well overall.
"khajiit/tabaxi/catfolk"
Speaking of which, I'm kinda surprised cat heads didn't exist already... usually cat is the go-to-first design choice when coming up with furry humanoid characters, but LPC currently has wolfman and not cat yet. Kinda funny.
I've seen this commentary around in general how catfolk are generally always preferred first, and its also ironic as in my universe its the Lykons (wolf/canine) that are far more prominent. My cat race (Zabos) have a rather minor presence as a whole by comparison.
Those are very well done, thanks a lot! You are making quite a comeback to LPC atm :)
Thanks... I'm trying to actually get something done for a change. Last time I did stuff for a little while then gave up, but now I'm trying to at least create enough assets to create a good chunk of my characters so I can do some experiments with game dev, probably using RPG-JS (though RPG Maker is not out of the quiestion; I just got MV on sale).
I started doing outfits now and... wow they're pretty tough. I think I'm only going to create one big set of a variant of items (using the same base assets) for now so I can finish the assets for my character Relm. I created a slit kimono design so far (with the kimono open on the bottom, similar to a Swordmaster style from Fire Emblem) but I think I can also create a "tight" kimono as well relatively easily alongside this.
After this set is done, I'll probably do some map design with Tiled (compile one or more tilesets with LPC assets and use that), then do more hairstyles/outfits/non-furry tails.
I should drop in the expanded sets soon. I'm still not ready yet for the big release, but I think I already mapped out all the ears and tails to all frames, so I should be able to drop those assets into here.
Let me know when you do so. I would like to bump this submission up to the front page to showcase the new content.
I think I'll dripfeed updates on these older submissions. The only ones I haven't fully completed yet, pretty sure, are the wings and kimono. So I'll dripfeed the other updates gradually while I finish off the remaining assets for the big submission. I'll drop the update for this one sometime this week.
bumped for new content.