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Low poly Sci fi Soldier

Author: 
Moviemake
Sunday, December 20, 2015 - 17:16
Support Moviemake on Patreon
Art Type: 
3D Art
Tags: 
sci fi
soldier
low poly
good
halo
gun
License(s): 
CC-BY 3.0
Collections: 
  • CCBY Characters
  • TITLEWave Aesthetic
Favorites: 
9
Share Icons: 
Preview: 
Preview

This was a soldier for a top down shooter tutorial. Free to use for personal and commercial purposes. 

 

to see the whole model: https://www.youtube.com/watch?v=7gbxahSvDrw&ab_channel=JohnMaksym

Copyright/Attribution Notice: 
John Maksym
File(s): 
soldier_DM.zip soldier_DM.zip 7.4 Mb [965 download(s)]
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Comments

Snabisch
joined 10 years 8 months ago
12/21/2015 - 12:08
Snabisch's picture

Gran trabajo

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Tozan
joined 10 years 4 months ago
12/21/2015 - 12:42

Interesting design of helmet

 

 

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Zuxal
joined 9 years 8 months ago
12/21/2015 - 14:36

It's Master Chief's brother!

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Moviemake
joined 12 years 4 months ago
12/21/2015 - 15:22

I just wanted to add elements that I wanted in him. But the game he is being used in is so far from halo. 

 

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Tozan
joined 10 years 4 months ago
12/22/2015 - 11:51

So the design was made from Halo?

 

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Moviemake
joined 12 years 4 months ago
12/22/2015 - 12:40

The helmet is a clone of my bike helmet. Issue solved. 

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Tozan
joined 10 years 4 months ago
12/22/2015 - 13:03

It does look a bit like halo with the helmet shader.

 

 

 

 

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Moviemake
joined 12 years 4 months ago
12/22/2015 - 13:07

The only shader it had was a specular/ reflective map (mobile) in unity. 

 

By the way, I uploaded it here because I do tutorials and my viewers could download it here to help them learn a 3d game engine. Its also on the unity store/deviant art/turbo squid.

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Tozan
joined 10 years 4 months ago
12/22/2015 - 13:45

If unity could interpret windows script and turn it into unity script then i might be interested. since i don't know how to code unity scripts.I have looked at Unity, and its not an AA engine, its not got all the AA features..  And the engine seems quite involved in manually having to configure and script things and you need to know the script langauge very well to manually set everything all up in that engine. But I prefer an engine with an interface and gives you a whole array of options directly into the scripting system to modify the script code and customize it without having to set everything all up from scratch.

 

 

 

 

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Moviemake
joined 12 years 4 months ago
12/22/2015 - 15:13

This guy I made specifically for the coppercube 5 engine. (think unity 1.2).

You can code Java in it or use a behavior based coding. It's rather good ( i have the basic version) 

 

http://www.ambiera.com/coppercube/features.html

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Tozan
joined 10 years 4 months ago
12/22/2015 - 15:43

I coded my game concepts script in simple windows script lanaguge.  then once I have the concept ideas written out for the game, then thoe ideas can be turned into 3d models.  So I am starting to get my commander now modeled.He hasn't got his hair yet or his head texture done yet, he's still in development.

I also looking at the moment for someone male to voice act one or two of the male charaters in my volunteer project. I already have one female voice actor helping me out.

 

 

 

 

 

 

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Moviemake
joined 12 years 4 months ago
12/22/2015 - 15:36

can't see the model

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Tozan
joined 10 years 4 months ago
12/22/2015 - 15:49

You should beable to see him now.   hes still not finished.  Still some imperfections to iron out, and we still have his head texture and his hair to do, but hes coming along fine. 

 Hmmthis Coppercube engine looks a little interesting.....  Easy way to create the game....

 

http://s4.postimg.org/5v9c43ov1/capt.jpg

 

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