Large Armor Character Concept Art
I came up with the idea for this character, drew it on paper, digitized it, corrected it in Photoshop, finished the silhouette and the line art, and finally brought it into Nano Banana to add color, lighting, shadow and I also prompted the side and back views. Upscaled all the images in Upscayl. Brought them into Photopea to composite them all together in a single character sheet to 3D model or do whatever else you'd like with it. Enjoy.
AI tools used: Gemini - Nano Banana 2
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Comments
Please review https://opengameart.org/content/art-submission-guidelines#ai for proper AI assisted art compliance.EDIT: Fixed, thanks! :)
The "original_large_armor.psd" file contains the original artwork drawn by me and I didnt use AI on that.
What components involved AI?
"I came up with the idea for this character, drew it on paper, digitized it, corrected it in Photoshop, finished the silhouette and the line art, and finally brought it into Nano Banana to add color, lighting, shadow and I also prompted the side and back views. Upscaled all the images in Upscayl. Brought them into Photopea to composite them all together in a single character sheet to 3D model or do whatever else you'd like with it. Enjoy."
This: "and finally brought it into Nano Banana to add color, lighting, shadow and I also prompted the side and back views." So the original silhouette with lineart image in the PSD file and the image itself is not AI, the character sheet with the front, side and back views of the character I did use AI: "color, lighting, shadow and I also prompted the side and back views."
Thanks.
Please add the missing information to the description per submission guidelines:If you still wish to upload AI assets at this time, you MUST indicate which AI technology was used, including the specific version, as well as a link to that AI technology's Terms of Use page.EDIT: Fixed, thanks! :)
I added that info in the description. I thought I did it before but I guess I forgot to save it. I have another submission that is the same: https://opengameart.org/content/sci-fi-soldier-0 . Where the original lineart in the PSD is mine and I didnt use AI. I used AI to give it some lighting, shadow, add camo etc, like this current submission.