Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Knife Walk

Author: 
XOR
Thursday, February 28, 2013 - 06:15
Art Type: 
2D Art
Tags: 
LPC
medieval
knife
walk
License(s): 
CC-BY-SA 3.0
Collections: 
  • 07. Pixel Art - LPC Character Additions
  • 2D::Sprite::Orthogonal
  • AoE
  • Assets
  • Credits
  • Enemies and characters (Pixel Art)
  • Epic Pixelart RPG
  • Kujasa
  • Liberated Pixel Cup
  • LPC
  • LPC Assorted Assets
  • LPC Collection
  • LPC For Humanoid Characters
  • Oddball Gamez LPC Style
  • RPG Characters
  • RPG Stuff Collection
  • Test
  • Top Down 2D JRPG 32x32 Characters Art Collection
  • Zed - Interesting Yet Unsorted
Favorites: 
15
Share Icons: 
Preview: 
Preview
Preview
Preview
Preview

Hello Community,

i'm writing a small rts using wulaxs Medieval Fantasy Character Sprites
and addons made by makrohn and others.

Since i'm using those sprites i thought i may help improving them by adding
walk animations for the available weapons in makrohns universal sprite sheet.

I started today and aim to add one walk animation/weapon per day.

Thanks go out to wulax and makrohn for their hard work.

[edit]
Changed one frame
Both genders [/edit]

XOR

File(s): 
knife_walk.xcf knife_walk.xcf 1.1 Mb [780 download(s)]
  • Log in or register to post comments

Comments

Wesleybruce
joined 12 years 6 months ago
03/03/2013 - 01:37

Your switching from right handed to left handed when you change facings. It my look incongruis. It also my not match the player equipment screen if one is used. Switvhing hands may be OK with knives but would it work in a sword. And it would realy fail if you have a sheild in the let hand.

What's the layer stack order?

  • Log in or register to post comments
pennomi
joined 14 years 7 months ago
03/04/2013 - 07:40
pennomi's picture

@Wesleybruce: That's standard in the LPC spritesheet, AFAIK. If the walk animation was face-sensitive, it would make the standard swing action look wrong.

  • Log in or register to post comments