Knife Walk
Author:
Thursday, February 28, 2013 - 06:15
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- 07. Pixel Art - LPC Character Additions
- 2D::Sprite::Orthogonal
- AoE
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- Epic Pixelart RPG
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Hello Community,
i'm writing a small rts using wulaxs Medieval Fantasy Character Sprites
and addons made by makrohn and others.
Since i'm using those sprites i thought i may help improving them by adding
walk animations for the available weapons in makrohns universal sprite sheet.
I started today and aim to add one walk animation/weapon per day.
Thanks go out to wulax and makrohn for their hard work.
[edit]
Changed one frame
Both genders [/edit]
XOR
File(s):
knife_walk.xcf 1.1 Mb [758 download(s)]
Comments
Your switching from right handed to left handed when you change facings. It my look incongruis. It also my not match the player equipment screen if one is used. Switvhing hands may be OK with knives but would it work in a sword. And it would realy fail if you have a sheild in the let hand.
What's the layer stack order?
@Wesleybruce: That's standard in the LPC spritesheet, AFAIK. If the walk animation was face-sensitive, it would make the standard swing action look wrong.