JARA
![](https://opengameart.org/sites/default/files/styles/medium/public/audio_preview/220207_jaramusiclevel1.mp3.png)
Poppy ventures through different biomes: from ice, to deserts, jungles, etc. Her goal is to collect all the plants and/or flowers that she finds along the way in each climate, in order to create a shelter where she can examine them and discover all their peculiarities; saving many of them from extinction due to global warming caused by humans. In her solo adventure, she will have to adapt to each scenario and manage to collect all the flowers, taking into account that there will be difficulties along the way and/or obstacles in each environment.
The music created for the first two levels, aswell as for the start/winning/game over-page should underline the mysterious feeling the player gets while wandering through the different landscapes, exploring and saving the nature. The sound design is not supposed to rush the player as the Levels have no time limit.
![audio/mpeg 220207jaramusiclevel2.mp3](/modules/file/icons/audio-x-generic.png)
![audio/mpeg 220207jaramusicwinningscreen_.mp3](/modules/file/icons/audio-x-generic.png)
![audio/mpeg jaramusicgameover.mp3](/modules/file/icons/audio-x-generic.png)
![audio/mpeg jaramusicstartscreen_.mp3](/modules/file/icons/audio-x-generic.png)
![audio/mpeg 220207_jaramusiclevel1.mp3](/modules/file/icons/audio-x-generic.png)