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Isometric City

Author: 
Kenney
Thursday, December 4, 2014 - 22:25
Support Kenney on Patreon
Art Type: 
2D Art
Tags: 
Isometric
iso
lowpoly
landscape
road
water
pre-rendered
License(s): 
CC0
Collections: 
  • 2D - Isometric Tiles
  • 2Use4CG
  • A Pool: Unsorted (GDN)
  • Amazing Stuff
  • Best Isometric (iso, rhombus, diamond) Tilesets for Tilemaps
  • Generic Art Collection
  • HQ 2D & Isometric
  • Isometric Tiles
  • Kenney's isometric stuff
  • Low Poly Stuff
  • Modern
  • My Project
  • pixelart-game
  • Pool - Minecraft Server Kit
  • RPG City Art
  • Starter Kits
  • Tilesets
  • Top Down 2D Isometric 32x32 Art Collection
Favorites: 
55
Share Icons: 
Preview: 
Preview

These tiles are perfectly fit to create urban environments. Roads, parking and seperate details (street lights, busstops and trees) to customize the tiles yourself.

Fit perfectly with the 'Isometric Landscape' pack

Includes:

  • Separate PNG sprites (128x)
  • Spritesheet

Let me know if you have any questions or requests!

---

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Copyright/Attribution Notice: 
Credit "Kenney.nl" or "www.kenney.nl", this is not mandatory.
File(s): 
isometricCity.zip isometricCity.zip 990.6 Kb [8790 download(s)]
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Comments

Supergeek
joined 12 years 11 months ago
12/04/2014 - 23:31

Very nice!

Next up; isometric buildings?

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Kenney
joined 13 years 1 day ago
12/05/2014 - 02:06
Kenney's picture

You got it! Got a whole wealth of expansions planned, they don't take very long to make though so buildings should be added soon :)

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Supergeek
joined 12 years 11 months ago
12/05/2014 - 02:13

Who has two thumbs and is awesome? That Kenney guy.

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misanimales
joined 8 years 6 months ago
12/05/2014 - 02:34

this may not be the best place to ask this... but... how do i use these with Tiled? Do I have to create my own spritesheet(s)? sorry, just LOVE the art, and very confused :(

And thanks so much Kenney for all that you do! It is greatly appreciated :)

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cbscribe
joined 9 years 11 months ago
03/27/2015 - 03:52

I'd also like to use these in Tiled.  However, in the spritesheet included in the set there are variable tile sizes.  Tips on how to handle?

Thanks for the great resources - I will be using these and other Kenney sets in game development classes I'll be teaching to kids this summer.

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Coler706
joined 7 years 7 months ago
08/11/2015 - 19:47

just  do this:

 

private double ratio = 132.0 / 101.0;

 

baseYOff = -tile.getHeight() + 132.0 / ratio;

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Coler706
joined 7 years 7 months ago
08/11/2015 - 19:50

can i have 3d models for all sets?

this is what ive done with the 2d ones to do more i need the 3D modles:

:)

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Rishi Raj Jain
joined 5 years 8 months ago
07/08/2017 - 16:31

Do we have to put this in the custom property of the layer, then what about the Map's Tile size option when generating new map in TileD Map Editor

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