Inventory defaults
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Saturday, September 24, 2011 - 15:51
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some images that I drew up to be used as the default images on my inventory tabs which would then be replaced by a picture of the actual rmour on equiping something
They were made for my pet project '7even Nation' which I'm making on unity, I've just set up a website which you can check out at: www.gearedstudios.webs.com/ but its still in early stages both the game and the website :)
File(s):
















Comments
It seems that if you color them, add light and shadow, you also have good inventory items.
These are really good! I was wondering as I went through them, why are there sometimes two for a class of armor? Like shoulders and shoulders2? Is that part of the game or just variations?
Thanks :)
Well the shoulders 1 turned out well but I realised when I put it in a square tab it obviously became squished which wasn't good, so I made a square version which worked better for my specific game but I though others might make use of version 1. In other cases like the offhand 1 and 2, version 2 will be used first but it will change to version one (shield or weapon) when the player learns to dual wield if i include that ability. and helmet4 is just because I wasn't pleased with the other 3 attempts :P
enjoy
Scribe