Inventory defaults
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Saturday, September 24, 2011 - 15:51
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some images that I drew up to be used as the default images on my inventory tabs which would then be replaced by a picture of the actual rmour on equiping something
They were made for my pet project '7even Nation' which I'm making on unity, I've just set up a website which you can check out at: www.gearedstudios.webs.com/ but its still in early stages both the game and the website :)
File(s):
belt.png 56.8 Kb [247 download(s)]
boots.png 39.9 Kb [323 download(s)]
chestarmour.png 76.9 Kb [232 download(s)]
chestarmour2.png 56.1 Kb [194 download(s)]
glove.png 30.8 Kb [177 download(s)]
glove2.png 21.7 Kb [206 download(s)]
helmet4.png 13.7 Kb [252 download(s)]
legs.png 36.5 Kb [165 download(s)]
mainhand.png 60.6 Kb [180 download(s)]
necklace.png 28.6 Kb [157 download(s)]
necklace2.png 31 Kb [168 download(s)]
offhand.png 108.7 Kb [183 download(s)]
offhand2.png 67.5 Kb [264 download(s)]
ring.png 61.6 Kb [178 download(s)]
shoulders.png 23.1 Kb [221 download(s)]
shoulders2.png 43.3 Kb [181 download(s)]
Comments
It seems that if you color them, add light and shadow, you also have good inventory items.
These are really good! I was wondering as I went through them, why are there sometimes two for a class of armor? Like shoulders and shoulders2? Is that part of the game or just variations?
Thanks :)
Well the shoulders 1 turned out well but I realised when I put it in a square tab it obviously became squished which wasn't good, so I made a square version which worked better for my specific game but I though others might make use of version 1. In other cases like the offhand 1 and 2, version 2 will be used first but it will change to version one (shield or weapon) when the player learns to dual wield if i include that ability. and helmet4 is just because I wasn't pleased with the other 3 attempts :P
enjoy
Scribe