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FLARE [ARCHIVED]

IDE for Flare development

Anonymous
Sunday, March 6, 2011 - 07:22

Which IDE for Flare development you use?

AFAIK the best IDE for development is Eclipse.

What you think about it?

 

Cheshire

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Clint Bellanger
joined 15 years 8 months ago
Sunday, March 6, 2011 - 11:03
Clint Bellanger's picture

Cheshire,

Currently I use XCode on my Macbook.  Just because it was there, and it isn't bad.

I do like Eclipse.  I often use a plain text editor when I'm doing light development.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Sunday, March 6, 2011 - 11:10

But eclipse has a build system integration, SVN and other "+". OK. It was just a question.

 

Cheshire.

 

P.S Have u got some IM ?

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Clint Bellanger
joined 15 years 8 months ago
Sunday, March 6, 2011 - 11:11
Clint Bellanger's picture

I'm clintbellanger [at] gmail.com on google chat, probably the easiest way to IM me

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Sunday, March 6, 2011 - 11:24

I send invitation for you.

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ceninan
joined 16 years 3 weeks ago
Sunday, March 6, 2011 - 14:54
ceninan's picture

Maybe I'm old-school, but I always found IDEs a bother compared to a decent text editor and a console.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Monday, March 7, 2011 - 13:45

vim :)

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morris989
joined 14 years 2 months ago
Monday, March 14, 2011 - 19:31

I'm using Dev-C++ to compile Flare in Windows XP.

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b0rsuk
joined 14 years 2 months ago
Thursday, March 17, 2011 - 13:33

Vim is good for you :-)

And some languages, notably Python, don't really need an IDE.

 

While we're at it, could you check your private messages, Clint ?

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Thursday, March 17, 2011 - 13:58

As anybody tried MS Visual C++ 2010 express,  SDL_image-1.2.10, SDL_mixer-1.2.11, SDL-1.2.14 ? if so care to share the solution files ?

If not, anybody can give it a try ?

 

I tried it but still not manage it to work, go a bunch of error about SDL calls are unresolved. can send you the log if anyone interested in making it compile ?

 

Thanks

 

 

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Paul Wortmann
joined 14 years 3 months ago
Saturday, March 19, 2011 - 04:05
Paul Wortmann's picture

I'm using Code::Blocks to compile Flare on Windows 7. :)

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Saturday, March 19, 2011 - 10:45

Hi, can you share you configuration files you use to make the compilation ?

Maybe put them in a compressed format so we can d/l it ... ;)

Thanks

 

 

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Paul Wortmann
joined 14 years 3 months ago
Saturday, March 19, 2011 - 21:11
Paul Wortmann's picture

Yeah, sure. :)
I archived and uploaded my Code::Blocks project files.

They can be found at "robopaulfiles.weebly.com"

Hope they can be of use.

 

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bart
joined 13 years 10 months ago
Monday, March 21, 2011 - 06:43
bart's picture

Just to chime in on this:

Personally, I dislike Eclipse.  Java programs feel kulnky to me, and Eclipse is no exception.  For my PHP development, I use a text editor (specifically Kate, from KDE) because it has transparent file access via SSH, and for C++ I use Qt Creator.

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manwesulimo2004
joined 14 years 1 week ago
Wednesday, May 4, 2011 - 20:56
manwesulimo2004's picture

I like Visual Studio. I got version 0.13 running with Microsoft Visual C++ 2008. Here are some instructions to reproduce what I did:

  1. Download and install CMake from here. [I used version 2.8.4]
  2. Download the appropriate SDL development files from here. [SDL-devel-1.2.14-VC8.zip]
  3. Extract them to a directory of your choice. I'll reference that directory as $foo.
  4. Download the appropriate SDL_mixer development files from here. [SDL_mixer-devel-1.2.11-VC.zip]
  5. Extract the contents of the include folder to $foo\include and the contents of the lib folder to $foo\lib. [replace $foo with the directory from step 3]
  6. Download the appropriate SDL_image development files from here. [SDL_image-devel-1.2.10-VC.zip]
  7. Extract the contents of the include folder to $foo\include and the contents of the lib folder to $foo\lib.
  8. Create a new environment variable SDLDIR with the value $foo.
  9. Download the FLARE v0.13 source from here.
  10. Extract it to a directory of your choice. I'll reference that directory as $bar.
  11. Create the directory $bar\Debug.
  12. Find the following files and place them in $bar\Debug: [download them here]
    - libogg-0.dll
    - libpng12-0.dll
    - libvorbis-0.dll
    - libvorbisfile-3.dll
    - SDL.dll
    - SDL_image.dll
    - SDL_mixer.dll
  13. Start the CMake GUI and enter the following into the text box for source and build location: $bar/build [replace the usual backslashes with forward slashes]
  14. Click on Configure.
  15. Select the generator you would like to use [I used Visual Studio 9 2008 - stick to 32bit stuff] and click Finish.
  16. Wait for the Generate button to become enabled then click on it.
  17. Close CMake and open $bar\build\Flare.sln with Visual Studio.
  18. Select the following from the menu: Tools -> Options...
  19. Click on Projects and Solutions and select VC++ Directories.
  20. Select the architecture you would like to build for [I picked Win32 - couldn't get x64 working] and then show the directories for Include files in the combo box at the top right.
  21. Add $foo\include to the list.
  22. Show the directories for Library files.
  23. Add $foo\lib to the list and click OK.
  24. In the Solution Explorer right-click on flare and select Set as StartUp Project from the menu.
  25. Right-click on the project again and select Properties.
  26. Navigate to Configuration Properties and Debugging.
  27. Change the Working Directory to $bar.
  28. Click on OK and press F5 to compile and run the game.

Easy peasy! :P Let me know if this works for you.

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rentt
joined 12 years 2 months ago
Monday, March 11, 2013 - 20:27

Hi manwesulimo2004,

Thanks for your guide. I got it work with the version 0.13 like your guide. But can not work with 0.17.

1) The std::ifstream is buffered in FileParser. If the var infile are used over once in one function, the second infile.next() will return false. So I have to add the instance of FileParser to read the second settings file like FileParser infile1; FileParser infile2;.

After some change, I got the game running. But when I clicked the "create" button to new a character, I got the crash at \Microsoft Visual Studio 9.0\VC\crt\src\xlock.cpp

__thiscall _Lockit::~_Lockit()
    {    // unlock the mutex
    if (_Locktype < MAX_LOCK)
        _Mtxunlock(&mtx[_Locktype]);
    }

Any suggestions? Thanks

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