HDRI Environment Maps
This HDRI was generated in Blender as part of an ongoing effort to further round off meager skills in asset creation. The focus here was learning panoramic projection, and proper HDR emission values for exr output. It’s a simple scene, but it provides real high‑range lighting for reflections and depth. Additional HDRIs will follow as knowledge is gained.
Its a 2D image, but for 3D scenes so this was marked as a 3D asset.
Learning "bumps"..
Exr format, dont resize, don't edit in gimp or other software that cannot properly handle exr files. Most of the time you'll loose the lighting values.
Textures used (Created by me)
Odd Room V1
Marble Tile (Floor)
https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=26
White Perblock (Wall)
https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=19
Lighted (Ceiling)
https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=54
Odd Room V2
Hex Paver B (Floor)
https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=16
House Brick (Wall)
https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=12
Lattice (Ceiling)
https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=31
The Barn
Structure
https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=58
Sand
Not uploaded anywhere, but created by myself
Wood (crates and barrels)
https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=55




