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Grandfather Clock

Author: 
ubunho
Friday, April 22, 2011 - 07:14
Art Type: 
3D Art
Tags: 
clock
grandfather
Tempest in the Aether
Weekly Challenge
Historical
Static Mesh
License(s): 
CC-BY-SA 3.0
Collections: 
  • 3D Structures
  • reverie lost
  • Tempest in the Aether
  • Zijper - Backgrounds
Favorites: 
11
Share Icons: 
Preview: 
Preview

Created for Tempest In The Aether Sprint.

 

  • Made in Blender 2.57
  • 286 Vertices, 460 Triangles.
  • High resolution quad-based source model included for normal-mapping/easy editing.
  • Rough UV texture and Normal mapping included.
  • Basic node based wood texture.
  • Reference: http://www.northernclocks.co.uk/clockitem.php?id=38&category=1
File(s): 
grandfatherclock.zip grandfatherclock.zip 592.4 Kb [503 download(s)]
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Comments

ulf
joined 14 years 2 months ago
04/23/2011 - 13:57
ulf's picture

Beautiful. Very nice texture. I'd like to see the uv map condensed so that the small parts at least share a common uv space. It is my understanding that the normal map should be ok with shared texture space so long as they are identical (disclaimer: I'm just an illustrator and not very good a baking normals)

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ubunho
joined 14 years 2 months ago
04/24/2011 - 01:03

You're right, I've been thinking about this. Aren't the diffuse and Normal UV unwraps the same shape? If I share normal-maps between two parts, wouldn't the texture be the same too?

 

I'm a total newbie when it comes to UV unwrapping.

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ynka
joined 12 years 4 months ago
02/21/2013 - 14:39

Hi! I have used your model in my indie game - "Eyes - the horror game". Link: http://play.google.com/store/apps/details?id=com.eyesthegame.eyes. You are attributed in credits, check it out. :) Thanks!

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ubunho
joined 14 years 2 months ago
05/18/2014 - 05:25

Hi ynka, I'm downloading your game now. Thanks for letting me know!

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