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Giant egg sack

Author: 
Danimal
Friday, October 4, 2013 - 11:21
Art Type: 
3D Art
Tags: 
giant
egg
sack
alien
creepy
organical
License(s): 
CC-BY-SA 3.0
Collections: 
  • AncientBeast
  • Iso-RPG-Concept
  • Models for a space game
  • Models for HERESY - Flare Mod
  • Non-Commercial - Models
  • OpenMW showcase possibilities
Favorites: 
22
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Preview: 
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Preview

A giant egg-sack for creepy giant insects or some kind of alien plant/inmovile creature.

Poli number is high (41k) due to Subsurf activated on main body since its intended to be made into a 2d model, erasing that modifier turns its into a 6k lowpoly asset

Animated (some kind of heart beating animation):

1-30 Inflates

31-45 deflate

All textures are cc0 obtained from Open Game Art

Attribution Instructions: 
Credit me if you use it.
File(s): 
Egg-sac2.blend Egg-sac2.blend 1.1 Mb [803 download(s)]
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Comments

Skorpio
joined 12 years 5 months ago
10/06/2013 - 02:41

I'd like to see this in Open Dungeons as well. Maybe as a trap.

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Danimal
joined 12 years 8 months ago
10/06/2013 - 07:18

Gas trap maybe? i can see it working like one, going off into a gas cloud and regenerating over time or a one time explosion trap. What is your suggetion? i personally prefer the mechanical ones but im out of ideas lately.

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Skorpio
joined 12 years 5 months ago
10/06/2013 - 08:02

I thought it could just burst and release a swarm of spiders or facehuggers. Gas trap sounds nice, too. It could also be an acid slime bomb.

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Danimal
joined 12 years 8 months ago
10/10/2013 - 14:54

This can be used by comercial or non comercial projects without problems, please dont get confused by the collection on the side (i did a bit)

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Dread Knight
joined 12 years 2 months ago
04/20/2014 - 17:08
Dread Knight's picture

Looks good, will probably use this in Ancient Beast part of a combat location or eventually as a creature dwelling.

The animation should have probably been done using a shape key, basically you add a new key for current position, then a new one which you'll turn to value 1 and then change as you please. After that, it's super easy to animate between the two, you basically animate slider from 0 to 1 and repeat that ping-pong style. https://www.youtube.com/watch?v=SdSOhiDqmj8

Wondering if the OpenDungeons engine supports shape key animation after all xD

 

With this blender addon we made for Ancient Beast you can even export sprite sheets or gif animations for extra eye-candy :) https://github.com/Fweeb/blender_spritify

 

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