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Freedroid DB

Author: 
devurandom
Tuesday, May 7, 2013 - 10:39
Art Type: 
2D Art
Tags: 
Top-down
DawnBringer
freedroid
16x16
License(s): 
GPL 2.0
Collections: 
  • A Pixel Art Collection
  • Game Art Packs
  • Non-Commercial - Art
  • THEME: sci-fi / space
  • Tilesets
  • Tilesets and Backgrounds (PixelArt)
  • Top Down 2D JRPG 16x16 Art Collection
  • Zed - Interesting Yet Unsorted
Favorites: 
12
Share Icons: 
Preview: 
Preview

This tile- and sprite set is based on the "lanzz" theme (by Lanzz, according to the credits) from the FreeDroid game (the classic one, not FreeDroidRPG). 

It uses DawnBringer's 16 color palette.

The most apparent problem is that, for some color variations, the contrast is much higher than it is in the original theme -- and that isn't good for eyes when a single tile covers most of the screen. That's why most palettes here use dark or gray colors.

 

File(s): 
fdroid.GIF fdroid.GIF 11 Kb [1134 download(s)]
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Comments

surt
joined 13 years 9 months ago
05/07/2013 - 13:49
surt's picture

Sweet. I've always wanted to do a pixely FreeDroid theme, but never got around to it.

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devurandom
joined 10 years 8 months ago
05/09/2013 - 02:22
devurandom's picture

Now, I have to say, as I'm trying to make this work with other palettes (EGA, C64, NES...), that DawnBringer's palette is quite well-made.

http://i.imgur.com/z5tvASJ.gif -- grafx2's analysis of DB's palette.

First of all, it provides an ambiguous dark color (#1) that works well with reds, blues and grays. The other palettes don't have one that works as well, which makes reducing contrast quite hard to do without turning the darkest color into black.

Secondly, it covers the important colors a whole lot better. Instead of wasting space on rarely-used purple or turquoise colors, DB's palette provides a better range of hues that matter. The C64 palette is also quite good at that, but not the other palettes.

Oh, and now I'm finding that it still misses some tiles. Expect an update soon.

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