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"Eeun's Shipyard" spaceship graphics

Author: 
Eeun
(Submitted by EMR)
Sunday, May 18, 2014 - 17:38
Art Type: 
2D Art
Tags: 
space
ship
Isometric
render
License(s): 
CC0
Collections: 
  • 2D - Isometric Tiles
  • Isometric Characters
  • Over Head Top Down Art Collection
  • Projectile Attacks Art Collection
  • Science Fiction Vehicles
Favorites: 
3
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Preview: 
Preview
Preview

Another EV shipyard release. It contains 28 ships, each rendered at at a bird's eye almost-top-down angle (I'm not 100% sure if the angle is consistent between them.) The Masks (alpha channels) are in a seperate image named "mask." The ships, like Meowx's, are made for Escape Velocity mods so they also also contain a larger (usually 100x100) render, a side-render, and a head-on render, which I've named "icon", "scan", and "head" respectively.

The ships range from intimidating to wimsical. They are rendered in StrataStudio Pro (except for the Eldar which is rendered in Infini-D) around 1997 to about 2000.

Edit: He also did a potentially copyright infringing Dalek which you can download here

File(s): 
EEUN.zip EEUN.zip 1.1 Mb [230 download(s)]
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Comments

Vidmaster
joined 12 years 4 months ago
05/19/2014 - 05:14

ahh, good memories. I loved this game, in fact the first game I ever modded (I was 10)

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EMR
joined 15 years 1 month ago
05/19/2014 - 12:16

<Removed repost>

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EMR
joined 15 years 1 month ago
05/19/2014 - 12:16

<removed another repost>

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EMR
joined 15 years 1 month ago
05/19/2014 - 12:15

Same here-it introduced me to the idea of modding. In posting these I've wanted to help bridge the gap between that very old graphics sharing community of EV "Shipyards" and the newer OpenGameArt community-the major sticking point is contacting the artists, since lots of email addresses have changed, etc. But actually converting the graphics is no walk in the park ether-for this set, I used a public access macintosh to convert these graphics-they where in an old or broken PICT format (xnconvert which usually works for PICTs, mangled them.) I ended up loading them into mission computer (which could also open the mac mod file some of the graphics where already wrapped up in) copy/pasting them into a new windows plugin, moving the files to windows and using evnew to export them into useable images.

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