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Dungeon Crawl Selected Upscale

Author: 
drummyfish
Sunday, June 3, 2018 - 06:02
Art Type: 
2D Art
Tags: 
RPG
pixelart
dungeon
Sprite
ogre
golem
dragon
monster
Enemy
Icon
spell
ring
Item
necklace
amulet
weapon
sword
axe
gold
gauntlet
crystal
gem
set
License(s): 
CC0
Collections: 
  • 2D::Icon/Item/Equip
  • AnyRPG Icons
  • C0 fantasy modern game
  • CHARACTER
  • Dungeon Slayer Art
  • HQ 2D & Isometric
  • Pixel Art - JRPG
  • Rise! Shieldmaiden Mio
  • Roguelike
  • Testing
  • Top Down RPG Pixel Art
  • Truly Truly Public Domain
Favorites: 
36
Share Icons: 
Preview: 
Preview
Preview

This is a collection of 32 selected sprites from Dungeon Crawl Stone Soup that I upscaled twice (= 4 times more pixels) with pixelart scaling algorithms (HQ2X, scale2x and similar) and then manually polished to achieve high quality.

 

 

You can support me: https://www.tastyfish.cz/#support

File(s): 
soupdungeon_2x.zip soupdungeon_2x.zip 128.2 Kb [1234 download(s)]
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Comments

kooow
joined 10 years 3 months ago
06/04/2018 - 00:07

Nice!

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MedicineStorm
joined 10 years 6 months ago
06/04/2018 - 08:44
MedicineStorm's picture

^Indeed. The combination of your scaling algorithm + manual polishing is effective. If you ever do more of these, I certainly wouldn't complain. :)

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drummyfish
joined 4 years 10 months ago
06/04/2018 - 11:35
drummyfish's picture

I think I'll do more, I guess upscaling at least all the spell icons could provide a very useful complete icon set. I'll probably also try bigger upscale, but that would likely require much more work as many small details would have to be added to make a real use of the resolution. The monsters would be worth it though, they're really great work of art.

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MedicineStorm
joined 10 years 6 months ago
06/04/2018 - 12:42
MedicineStorm's picture

Some of those monster sprites were already originally 64x64 or 96x96 by DENZI before he scaled them down to the 32x32 versions: 

  • https://opengameart.org/content/64x64-isometric-roguelike-tiles
  • https://opengameart.org/content/denzis-96x96-and-64x64-isometric-tilesets

 That might cut down on some work you had planned. 

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Boom Shaka
joined 7 years 11 months ago
06/04/2018 - 12:53
Boom Shaka's picture

that would likely require much more work as many small details would have to be added to make a real use of the resolution

I scaled one of your images 2x in the Unity editor and ran it. Pic is below.

I don't look at it as an artist with a critical eye, I look at it as an hobbyist developer and game player...and I think it still looks pretty good.

As a developer, I'd probably prefer a higher volume of pretty good graphics vs. a lower volume of really good graphics, so I'd say stick with 64x64 and focus on a set of images (like you mentioned above)

Attachments: 
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drummyfish
joined 4 years 10 months ago
06/04/2018 - 15:04
drummyfish's picture

@MedicineStorm: Oh that's great, but these posts are CC-BY, I'd like to stick to CC0 for my posts. At least it's a good reference.

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drummyfish
joined 4 years 10 months ago
06/04/2018 - 15:10
drummyfish's picture

@Boom Shaka: I definitely aggree it's better to focus on complete sets. With this post I wanted to

 

1. Test what it looks like.

2. Hopefully start a series of posts with more upscales, either by me or others, which will eventually together make the whole collection.

3. Encourage any other kind of remixing of any other free art.

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AnyRPG
joined 2 years 9 months ago
08/30/2020 - 06:57
AnyRPG's picture

This pixel art is so great. It reminds me of my childhood playing Nintendo. I'm using these in the AnyRPG Engine for basic avatars.

I've featured this asset in a livestream at https://youtu.be/Kbe1AbhMR3c ,credited you on the contributors page at https://www.anyrpg.org/contributors/ , and added you to the in-engine credits.

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