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DROID - Video Game Announcer

Author: 
VoiceBosch
Saturday, May 11, 2024 - 07:09
Art Type: 
Sound Effect
Tags: 
robot
ai
android
bot
artificial
artificial intelligence
announcer
robotic
fps
shooter
adventure
RPG
futuristic
commentator
NPC
speech
Voice
Character
voiceover
License(s): 
CC-BY-SA 4.0
Collections: 
Share Icons: 
Preview: 
Preview

DROID is a video game announcer pack that is part of the SoundBiter SFX library. Recorded and produced by VoiceBosch.

Genre: Action, Shooter, RPG
Tone: Monotonous, Robotic, Cold, Informative
Description: Designed primarily for providing players with essential status updates on their surroundings and condition, the DROID announcer delivers concise and informative messages without any unnecessary frills. DROID features a robotic and cold voice, that adds a futuristic feel to your game.

VOICEBOSCH: Available for hire - customized voice recording
Website: www.voicebosch.com
Business inquiries: voicebosch@gmail.com

I make sound effects, support my work!
Subscribe to: https://www.youtube.com/@SoundBiter

Preferred Attribution: VoiceBosch

Tracklist:
1. Initiating Combat Sequence
2. New Upgrades Available
3. Target Acquired
4. Target Neutralized
5. Analyzing Enemy Weaknesses
6. Vulnerabilities Detected
7. Shields Activated
8. Scanning for Hidden Treasures
9. Critical Damage Sustained
10. Warning: Critical Ammunition Shortage
11. Warning: Ammunition Depleted
12. Warning: Armor Integrity Compromised
13. Warning: Health Levels Critical
14. Activating Self-Repair Protocols
15. Health Regeneration in Progress
16. Congratulations, Achievement Unlocked
17. Stealth Mode Engaged
18. Objective Complete
19. Mission Complete
20. New Weapon Unlocked
21. I Detect No Signs of Life
22. Alert: Hostile Units Inbound
23. Enemy Forces Detected
24. Initiating Counter Measures
25. System Efficiency at Optimal Levels
26. Friendly Fire
27. Weapon Charging
28. Epic
29. Warning: Current Strategy is Proving to be... Ineffective
30. Action Required
31. Instruction Unclear

VIDEO GAME SOUND EFFECTS

Original sound effects made for video games and general content creation; these announcer-style voiceovers can be key to building an immersive experience.

MANY MORE SOUND EFFECTS AVAILABLE!

The SoundBiter channel features an ever-growing library of original, royalty-free sound effects that are recorded and produced by VoiceBosch. Be sure to subscribe to the channel for ongoing content updates.

Subscribe to: https://www.youtube.com/@SoundBiter

Copyright/Attribution Notice: 
VoiceBosch
File(s): 
01._initiating_combat_sequence.wav 01._initiating_combat_sequence.wav 539.4 Kb [24 download(s)]
02._new_upgrades_available.wav 02._new_upgrades_available.wav 536.3 Kb [12 download(s)]
03._target_acquired.wav 03._target_acquired.wav 416 Kb [16 download(s)]
04._target_neutralized.wav 04._target_neutralized.wav 463.2 Kb [17 download(s)]
05._analyzing_enemy_weaknesses.wav 05._analyzing_enemy_weaknesses.wav 613 Kb [12 download(s)]
06._vulnerabilities_detected.wav 06._vulnerabilities_detected.wav 547 Kb [14 download(s)]
07._shields_activated.wav 07._shields_activated.wav 453.2 Kb [12 download(s)]
08._scanning_for_hidden_treasures.wav 08._scanning_for_hidden_treasures.wav 555.3 Kb [13 download(s)]
09._critical_damage_sustained.wav 09._critical_damage_sustained.wav 557.8 Kb [14 download(s)]
10._critical_ammunition_shortage.wav 10._critical_ammunition_shortage.wav 706.5 Kb [11 download(s)]
11._ammunition_depleted.wav 11._ammunition_depleted.wav 619 Kb [11 download(s)]
12._armour_integrity_compromised_.wav 12._armour_integrity_compromised_.wav 763 Kb [15 download(s)]
13._health_levels_critical.wav 13._health_levels_critical.wav 636.2 Kb [13 download(s)]
14._activating_self-repair_protocols.wav 14._activating_self-repair_protocols.wav 581.6 Kb [14 download(s)]
15._health_regenreration_in_progress.wav 15._health_regenreration_in_progress.wav 607.5 Kb [12 download(s)]
16._congratulations_achievement_unlocked.wav 16._congratulations_achievement_unlocked.wav 733.2 Kb [13 download(s)]
17._stealth_mode_engaged.wav 17._stealth_mode_engaged.wav 493.9 Kb [12 download(s)]
18._objective_complete.wav 18._objective_complete.wav 462.8 Kb [13 download(s)]
19._mission_complete.wav 19._mission_complete.wav 443.2 Kb [14 download(s)]
20._new_weapon_unlocked.wav 20._new_weapon_unlocked.wav 494 Kb [12 download(s)]
21._i_detect_no_signs_of_life.wav 21._i_detect_no_signs_of_life.wav 621.6 Kb [15 download(s)]
22._hostile_units_inbound.wav 22._hostile_units_inbound.wav 679.6 Kb [16 download(s)]
23._enemy_forces_detected.wav 23._enemy_forces_detected.wav 499.5 Kb [17 download(s)]
24._initiating_counter_measures.wav 24._initiating_counter_measures.wav 540.9 Kb [12 download(s)]
25._system_efficiency_at_optimal_levels.wav 25._system_efficiency_at_optimal_levels.wav 686.6 Kb [12 download(s)]
26._friendly_fire.wav 26._friendly_fire.wav 360.4 Kb [13 download(s)]
27._weapon_charging.wav 27._weapon_charging.wav 395.4 Kb [13 download(s)]
28._epic.wav 28._epic.wav 293.1 Kb [16 download(s)]
29._ineffective_strategy.wav 29._ineffective_strategy.wav 968.8 Kb [17 download(s)]
30._action_required.wav 30._action_required.wav 467.7 Kb [13 download(s)]
31._instruction_unclear.wav 31._instruction_unclear.wav 425.8 Kb [13 download(s)]
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