DROID - Video Game Announcer
DROID is a video game announcer pack that is part of the SoundBiter SFX library. Recorded and produced by VoiceBosch.
Genre: Action, Shooter, RPG
Tone: Monotonous, Robotic, Cold, Informative
Description: Designed primarily for providing players with essential status updates on their surroundings and condition, the DROID announcer delivers concise and informative messages without any unnecessary frills. DROID features a robotic and cold voice, that adds a futuristic feel to your game.
VOICEBOSCH: Available for hire - customized voice recording
Website: www.voicebosch.com
Business inquiries: voicebosch@gmail.com
I make sound effects, support my work!
Subscribe to: https://www.youtube.com/@SoundBiter
Preferred Attribution: VoiceBosch
Tracklist:
1. Initiating Combat Sequence
2. New Upgrades Available
3. Target Acquired
4. Target Neutralized
5. Analyzing Enemy Weaknesses
6. Vulnerabilities Detected
7. Shields Activated
8. Scanning for Hidden Treasures
9. Critical Damage Sustained
10. Warning: Critical Ammunition Shortage
11. Warning: Ammunition Depleted
12. Warning: Armor Integrity Compromised
13. Warning: Health Levels Critical
14. Activating Self-Repair Protocols
15. Health Regeneration in Progress
16. Congratulations, Achievement Unlocked
17. Stealth Mode Engaged
18. Objective Complete
19. Mission Complete
20. New Weapon Unlocked
21. I Detect No Signs of Life
22. Alert: Hostile Units Inbound
23. Enemy Forces Detected
24. Initiating Counter Measures
25. System Efficiency at Optimal Levels
26. Friendly Fire
27. Weapon Charging
28. Epic
29. Warning: Current Strategy is Proving to be... Ineffective
30. Action Required
31. Instruction Unclear
VIDEO GAME SOUND EFFECTS
Original sound effects made for video games and general content creation; these announcer-style voiceovers can be key to building an immersive experience.
MANY MORE SOUND EFFECTS AVAILABLE!
The SoundBiter channel features an ever-growing library of original, royalty-free sound effects that are recorded and produced by VoiceBosch. Be sure to subscribe to the channel for ongoing content updates.
Subscribe to: https://www.youtube.com/@SoundBiter
![audio/x-wav 01._initiating_combat_sequence.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 02._new_upgrades_available.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 03._target_acquired.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 04._target_neutralized.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 05._analyzing_enemy_weaknesses.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 06._vulnerabilities_detected.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 07._shields_activated.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 08._scanning_for_hidden_treasures.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 09._critical_damage_sustained.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 10._critical_ammunition_shortage.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 11._ammunition_depleted.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 12._armour_integrity_compromised_.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 13._health_levels_critical.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 14._activating_self-repair_protocols.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 15._health_regenreration_in_progress.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 16._congratulations_achievement_unlocked.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 17._stealth_mode_engaged.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 18._objective_complete.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 19._mission_complete.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 20._new_weapon_unlocked.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 21._i_detect_no_signs_of_life.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 22._hostile_units_inbound.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 23._enemy_forces_detected.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 24._initiating_counter_measures.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 25._system_efficiency_at_optimal_levels.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 26._friendly_fire.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 27._weapon_charging.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 28._epic.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 29._ineffective_strategy.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 30._action_required.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav 31._instruction_unclear.wav](/modules/file/icons/audio-x-generic.png)