Dragon like character design
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Saturday, January 7, 2023 - 23:12
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An illustration I did for a Dragon like character.
I also prepared this video, it shows the entire process of creation of the picture, I hope it can help those of you who are searching for 2D instructions.
Watch Dragon character speedpaint!
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art_04cropped.png 5.1 Mb [48 download(s)]
Comments
There may be trademark implications with the term 'dragonborn' in reference to a humanoid/dragon hybrid race in a fantasy setting. Specifically the WotC IP. Would you be willing to omit that term or replace it with one that is not entangled with potential licensing issues? 'Dragonoid' or perhaps 'Zmeu', after the romanian creature of folklore with dragon and anthropomorphic features?EDIT: Fixed, thanks! :)
Maybe also "Dragonman". That's definitely a dragon man. Or a man dragon.
"Dragonborn" may be more commonly associated with Skyrim these days...
Associated with Skyrim yes, but not trademarked under the same category. Bethesda's trademark is not for a hybridized fantasy race like this character.
Hello, I did not know that term would cause copyright issues, thanks for the advice.
I changed my original post.
Thanks for the edit and thanks for sharing.
Would you be willing to adjust the title as well?EDIT: Fixed, thanks! :)
Done :)
Amazing job. For a test, I scaled down the image to very low resolution. Now just wait for the pixel art version. Can someone dare?
Interesting, I would like to see a pixel art version as well.
Here's two very quick ones.
Preserving any of the detail in this image - especially on the face - at lower sizes looks to me like it would require a lot of manual post-editing. To scale down well to smaller sizes without manual work, the original needs to be drawn with wider brushes, to avoid creating high-frequency detail. The large character pictures on surt's CC0 thread are a great example of how to do that.
Looks brilliant and the dithering effect is impressive. Of course I really like the concept by hcjrArt. Hats off, as they say;]
Easy to do in gimp - change the image mode to Indexed and choose the dithering method. Gimp does both the palette reduction and the dithering using algorithms that were invented in the 70s. The one I used there is "positioned" dithering, which is also the easiest one to do by hand, so there is a lot of pixel art which is hand-dithered using that technique too.
16-bit game art looks the way it does because of the limitations that were imposed on games running on that era of hardware: the low screen resolutions, and a low, fixed number of different colours on screen at once. Megadrive and SNES games were usually at a 320x240 screen resolution; PAL Amiga games were at 320x256. Art for Megadrive games usually had to be limited to having no more than 32 different colours on the screen at once (and I think it may have been only 9-bit colour, while the Amiga used 12-bit colour). SNES games could have 128 colours on screen at once, and Neo Geo games could have 256. So to get that kind of look, you re-impose some similar limitations.
Oh my! Emcee Flesher, you are genius. To be honest.. I had no idea how you got such a great effect. The first time I thought it was a pixelart generator or some spartan handwork;) There should be a separate thread on this cuz it's very useful. Thanks a lot anyway!
Great work Emcee, this is so cool.
UPDATE: Wizards of the Coast (WotC) just released their System Reference Document (SRD) 5.1 under CC-BY 4.0: https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons
One (apparent) implication is that the term "Dragonborn" in reference to a humanoid/dragon hybrid character is now permitted if attribution to WotC is given. @hcjrArt: I don't know if you care to add such an attribution just to keep the original title of "Dragonborn character", but it seems like you could if you wanted to. It is a reversal of my original comment above, so I thought y'all should know.
I may even submit the SRD 5.1 as a document submission here on OGA once I understand the implications a bit better. Questions are welcome.