Desert Tileset
Author:
Sunday, October 30, 2011 - 10:37
Art Type:
License(s):
Collections:
- Don't list this collection in the archive RPG
- 16x16 for voxels
- 16x16 JRPG favorites
- 16x16 Pixel Art
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- 16x16 tiles
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- 2D::Tile::Orthogonal
- Andruil RPG
- Antur Resources
- Best Orthogonal (rectangular) Tilesets for Tilemaps
- Collected
- Collection1
- D-RPG (Art/Music Assets)
- DOS Ranger
- feb game
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- Generic Art Collection
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- long licence fantasy modern game
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- NOT CC0 Tiles & Tilesets
- OGA 16x16 JRPG Sprites & Tiles
- OGA Official Commissions
- Overworld tiles
- Palette scramble sprites
- Pixel art
- Rockwood village
- RPG
- RPG
- RPG ASSETS
- RPG Test
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- Stuff I'm using
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- THEME: fantasy / rpg
- Thing game assets?
- Tile
- Tile Sets
- tileset
- Tilesets
- Tilesets and Backgrounds (PixelArt)
- Time & Tides Moodboard
- Top Down 2D JRPG 16x16 Art Collection
- Top Down Rpg
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- TrapSprung
- WildDog
- Zed: AM: Top-Down
- Zelda Like RPG
- [Airos] [32x] Retro Game Sprites
Favorites:
174
Yep, another commisioned tileset for OGA.
I made quite a few tilesets for OGA so far: Overview
Copyright/Attribution Notice:
Art by MrBeast. Commissioned by OpenGameArt.org (http://opengameart.org)
File(s):
desert.png 34.9 Kb [14330 download(s)]
Comments
Yet another very useful tileset. Thanks for posting it... looks great!
Looks nice, by why does everyone make 16x16 tile sets? So small, lol.
Because BartK wants a full set of 16x16 graphics. If the pixels are too small for you then you can upscale them to 2x. That gives it a small old school touch.
Looks good. But the water might need some work.
@dime
Honestly? Budget concerns. :)
32x32 tilesets take significantly more effort on the part of the artist. We're talking four times as many pixels, so theoretically four times a much effort. OGA spends several hundred dollars a month on art commissions, and the first thing we're focusing on is getting a set of 16x16 tiles that's as complete as possible. The sets are worth more to people if they're complete and consistent, so it makes more sense to do it this way rather than mixing in 32x32 stuff as well. I wouldn't rule out doing 32x32 later, though.
Bart
I would have thought squeezing information into 16x16 pixels takes almost as much effort as creating it for 32x32 pixels. But yeah, not that I care too much. These 16x16 sets are growing on me. :)
I would have thought squeezing information into 16x16 pixels takes almost as much effort as creating it for 32x32 pixels. But yeah, not that I care too much. These 16x16 sets are growing on me. :)
Could be that it does. Any pixel artists care to chime in with an opinion on 16x16 versus 32x32?
That is true to a degree. Portraying a lot of detail in a very small space can be a challenge, but in general I would consider the increased labour of needing to fill four times the pixels to greatly outweigh this.
Damn, ima start using this site, nice tiles.
I got to give credit?
Damn, ima start using this site, nice tiles.
Thanks! :)
I got to give credit?
In this case, yes. The best way to determine whether credit is necessary is to check the license. If the license is "CC0", no credit is necessary. Otherwise, you need to credit.
Very nice. I love seeing these new tilesets come out. :D
Great work on all three dungeon, desert, cave tilesets!
To put my $0.02 in about 16x16, sure they're small, but as one poster said, scale them up and you get an old-school feel. Which is exactly what I'm going for in a project I'm using MrBeast's tiles in. They look fantastic scaled up and the look of the game is very 16-bit which is one of the goals. The Sewer set is especially good.
I'll say it again- Fabulous work! Keep it up!
Good work, and as a programmer I agree it is more useful to have a complete 16x16 tileset before starting on a 32x32 one.
Otherwise we can finish our games.
Thanks for this effort!
Nice one. Thank you.
How do we edit the tags for this? I searched for "Palm Tree" and got almost nothing, yet here are some wonderful hidden palm trees!
Nice artwork!!
Great looking tileset! I wanted to use it for a project with Tiled and was wondering if you had the .tsx file that goes with the set? I'm new to Tiled and their terrain system and would like to see your implementation, if possible.
Excelnte creation. It has a special touch.
The "Overview" link doesn't work.
Try the link now.