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C4 Charge

Author: 
AireLion
Wednesday, February 19, 2014 - 04:50
Art Type: 
3D Art
Tags: 
c4
bomb
explosive
License(s): 
CC-BY-SA 3.0
Collections: 
Favorites: 
1
Share Icons: 
Preview: 
Preview

Something basic, as it's the third model I've done. I suck at UV Mapping and texturing, so that's left undone. If I can learn how to do UV Mapping and texturing, I may release completed assets eventually.

Attribution Instructions: 
A simple 'crappy C4 model by AireLion' will suffice.
File(s): 
basicBomb.blend basicBomb.blend 701.9 Kb [85 download(s)]
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Comments

Duion2
joined 6 years 2 months ago
02/19/2014 - 07:07

You can try "smart unwrap" it will unwrap automatically and then just texture paint the model.

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ulf
joined 14 years 1 month ago
02/19/2014 - 08:17
ulf's picture

IMO, building models is the easy part, UVing is slow and tedious. That will vary depending on the model. I've found it worthwhile to get used to unwrapping the same model repeatedly if the unwrap isn't working well.

Usually I'll be half way through the texture before I notice that the UV isn't going to work for some part of the texture, or the texture will be better if I adjust the UV. By redoing the unwrap I learn new tricks to the process and get better at it and have to redo the UV less frequently.

As you are just beginning, approach each model/project as learning experience. The C4 is a simple geometric shape good for learning modeling. My first project was a wooden box, no complex geometry at all, but I spent a couple of days learning the Blender interface and exploring various techniques. There are a number of ways to approach unwrapping, experiment with them.

It is tempting to focus on the end product, a beautiful model well textured. Don't. Instead, pick projects that will let you explore a limited aspect of Blender. Keep your daily goals small and simple to avoid frustration. Be prepared to redo and redo in the interest of learning.

Above all play.

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