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Breath of the Wild shaders in Blender

Author: 
fantomx11
Sunday, May 3, 2020 - 21:09
Art Type: 
3D Art
Tags: 
legend of zelda
zelda
breath of the wild
License(s): 
CC0
Collections: 
Favorites: 
3
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Preview: 
Preview

This is my attempt at recreating the shading found on characters in breath of the wild in Blender. It includes 4 shader groups that can be mixed and matched to recreate a variety of different effects.

Cel Shader: Allows you to specify how many shades to you want to have as well as the level of the darkest shade.

Nighttime Color: Used to recolor a texture so that the colors are darker and slightly desaturated for a night time look.

Fresenel: Helps replicate the fresnel look applied at night

Specular: The striped specular applied to shiny objects during the day time.

File(s): 
BOTW Shaders.blend BOTW Shaders.blend 1.3 Mb [399 download(s)]
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