Breath of the Wild shaders in Blender
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Sunday, May 3, 2020 - 21:09
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This is my attempt at recreating the shading found on characters in breath of the wild in Blender. It includes 4 shader groups that can be mixed and matched to recreate a variety of different effects.
Cel Shader: Allows you to specify how many shades to you want to have as well as the level of the darkest shade.
Nighttime Color: Used to recolor a texture so that the colors are darker and slightly desaturated for a night time look.
Fresenel: Helps replicate the fresnel look applied at night
Specular: The striped specular applied to shiny objects during the day time.
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BOTW Shaders.blend 1.3 Mb [591 download(s)]