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Bitmap font

Author: 
gnsh
Tuesday, September 10, 2013 - 13:35
Art Type: 
2D Art
Tags: 
pixel
bitmap
font
FONTS
License(s): 
CC0
Collections: 
  • BlackCortex
  • CF Inspiration
  • Detective
  • Font Art Collection
  • Fonts
  • Fonts, huds and menus (pixelart)
  • General - Fonts
  • GUI Elements
  • Kymiball (Game Jam) assets
  • Must Use
  • QnD001 Assets
  • Space Captain Yanya
  • TPCL
  • Zelda Like RPG
Favorites: 
39
Share Icons: 
Preview: 
Preview
Preview

Fast 5x12 pixelfont made from scratch. Includes 95 characters in 9 different colours. Ascii values from 32 to 126.

Attribution Instructions: 
No need to attribute, but if you insist, use "gnsh".
File(s): 
gnsh-bitmapfont.zip gnsh-bitmapfont.zip 117.3 Kb [2887 download(s)]
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Comments

CelestialCreator
joined 9 years 6 months ago
09/14/2013 - 13:32
CelestialCreator's picture

First: REALLY nice fonts! I'll definitely use them in something. :)

Now, what did you use in that font preview screenshot?

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gnsh
joined 9 years 6 months ago
09/14/2013 - 17:51

Glad you like it, for the preview I used SDL2 and a custom font class. :)

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.Gunslinger.
joined 9 years 5 months ago
10/10/2013 - 03:23

UH, very good work! ;)

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TangZero
joined 10 years 4 months ago
11/07/2013 - 07:04
TangZero's picture

are you mind of share your SDL2 custom class? PLEEEEEASE.

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Abdallah234
joined 8 years 11 months ago
04/12/2014 - 22:42
Abdallah234's picture

Hey Man,

             Do You know the character's height and width for the Sprite font you got there?

             Because i tried it out, and it ended up like this everytime on Construct 2: -

 

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gnsh
joined 9 years 6 months ago
04/15/2014 - 03:04

Width is 5px and height is 12px, like it says in the description. Does Construct 2 require your fonts to be in one line? If so, the png would have to be 475x12px. And when you do that manually it's easy to mess up. Just a guess.

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SlinkyLynx
joined 7 years 9 months ago
07/14/2015 - 11:47
SlinkyLynx's picture

These are lovely. I've created a couple of custom scripts for using them in Game Maker which work just great. If anyone is interested in the code I used, let me know and I'll post it here. 

 

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