Basic knight for platformers and scrolling beat 'em up
Author:
Thursday, June 13, 2019 - 03:40
Art Type:
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Normally i work on sci-fi and aliens, but last year i doodled a scratch of a medieval foe.
The quality of the graphics is not my best and i have got no reason to improve it, but i deem it at least decent, and can be used in fantasy ambientation.
This is a complete spriteset.
It has all the required gethit actions, and today i added at the end of the sequence copies of some attack cels
I tried to add a sheet, i frankly don't have the time to prepare proper spritesheet, but i'm confident everyone could figure out how to animate actions. Usually i release sprites in form of GIF because i import a sequence of PCX or PNG, according to the platform.
Let me know if anybody thinks such a file is more helpful than a GIF.
Copyright/Attribution Notice:
Created by Puffolotti Accident
File(s):
knight.gif 80.3 Kb [190 download(s)]
spritesheet.png 75.1 Kb [314 download(s)]
Comments
Unique artstyle for sure, but I like it
P.S. Thanks for having it in a spritesheet/.png format!
Thank you.
I'm aware that my artstyle is quite peculiar, but i'm planning to feed this domain with enough "ueber-rabbits" to create entire games in MUGEN, Construct, OpenBor, DooM, AGS, RPGmaker and so on.
Sorry for my bad english, while i'm at it.
I'll provide enough material for every style i use normally, i know that because i already drew it, right now i'm trying to devising a way to organize it, plus i don't want to turn this whole domain in "the puffolotti show" just because i spent the last 2 years drawing sprites.
(If you want to have a look to my work untill now, i'll link my deviantart page)
In short, my sprite will be drawn in quite peculiar styles, but i'll provide enough variety for them not to stand out because everything else in the game is drawn differently.
About this thug, i'm afraid i won't be drawing playmates for him in the foreseeable future, unless i get a specific and realistic request.
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Also, this sprite has got less than 100 cels; in my spare time i could even organize the frames of each action quite easily, and the same for the platformer thugs i'm going to publish in the future, if the cels count is under 200 i intend to create a spritesheet/png format, but for open templates that have over 500 cels, i'm not sure how useful such a file would be.
In particular i have a sprite with over 2000 cels, do you think it make sense to publish a sheet of such cels for each entry?