Asteroid Tileset 01
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Saturday, October 5, 2013 - 01:34
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My first "enemy" for the Galaxus game. I've also included the dimensions for each tile because this on is quite obscure. If you're familiar with the XNA C# syntax you don't need this code bit, if you don't the syntax is below. There are three different sizes for each. I've intended for the spritesheet to have this because when you shoot the asteroid it breaks up into different pieces. Each size has eight tiles to it rotating it 45 degrees further. Run through all eight and you get your animation.
Rectangle( "x-position", "y-position", "width", "height");
Level 0:
- Rectangle(0, 0, 200, 165);
- Rectangle(200, 0, 187, 183);
- Rectangle(387, 0, 167, 200);
- Rectangle(554, 0, 184, 189);
- Rectangle(738, 0, 200, 165);
- Rectangle(938, 0, 189, 184);
- Rectangle(1127, 0, 165, 200);
- Rectangle(1292, 0, 183, 187);
Level 1:
- Rectangle(0, 200, 100, 83);
- Rectangle(100, 200, 93, 92);
- Rectangle(193, 200, 83, 101);
- Rectangle(276, 200, 93, 95);
- Rectangle(369, 200, 101, 83);
- Rectangle(470, 200, 95, 92);
- Rectangle(565, 200, 84, 101);
- Rectangle(649, 200, 92, 95);
Level 2:
- Rectangle(0, 301, 50, 41));
- Rectangle(50, 301, 47, 46));
- Rectangle(97, 301, 41, 51));
- Rectangle(138, 301, 47, 47));
- Rectangle(185, 301, 51, 41));
- Rectangle(236, 301, 47, 46));
- Rectangle(283, 301, 42, 51));
- Rectangle(325, 301, 46, 47));
Attribution Instructions:
No credit needed.
File(s):
Asteroid1.png 442.3 Kb [827 download(s)]
Comments
Would look better if the shadow stayed in one place, and didn't rotate with the asteroid. Still, I like this.
Hmm... you're right looks like I goofed. I work on it.
I used some of these sprites to make a asteroids clone. You can find the link at http://douglasharveymarose.wordpress.com/2013/11/07/asteroids/