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Armin the android for fighting games

Author: 
Puffolotti
Sunday, June 9, 2019 - 17:09
Art Type: 
2D Art
Tags: 
clark
fighting
complete
cyborg
License(s): 
CC0
Collections: 
  • 16 Or More Frame Walk Cycles
  • CC0 Walk Cycles
  • Rise! Shieldmaiden Mio
  • Truly Truly Public Domain
  • Walk Cycles
Favorites: 
10
Share Icons: 
Preview: 
Preview
Preview
Preview

At the facility, the project for the first autonomous proper cyborg in History was almost complete, and the researcher indicted a meeting in order to design the android's look.

Doctor Rosenkranz, the chief scientist smirked, pulled a magazine from the pocket in his jacket and slammed it on the table as if it was a royal flush. Everybody looked at the cover of the old magazine, and Dr. Sandlands commented: "This is exactly how Armin Rosenkranz should look."
Everybody agreed: once looked at the actor from the past... that was the obvious and the only conceivable choice.

Oh, well, that's not important, does anybody really care why Armin is in town clubbing baddies?

Both sets are complete, with respectively 402 and 805 cels,

both with enough idle, attack, gethit, roundover actions to create complete characters, only the second contains proper throws

They are rather big sprites, but because they are indexed into a ramps palette from a OpenGL render can be scaled down without leaving too much to edit manually.

Since they share the same palette values, they can be combined to add more variety to the characters created (even by palette swapping)

Assuming a bad dude is using them, it is possible to use those 2 spritesets to create half of a scrolling beat em up game.

Copyright/Attribution Notice: 
Sprite created by Puffolotti Accident
File(s): 
Armin1.gif Armin1.gif 2 Mb [461 download(s)]
Armin2.gif Armin2.gif 4.3 Mb [243 download(s)]
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Comments

Spring Spring
joined 8 years 11 months ago
06/11/2019 - 17:28
Spring Spring's picture

those are some cool attacks!

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Puffolotti
joined 5 years 11 months ago
06/12/2019 - 04:36
Puffolotti's picture

Thank you very much, Spring.

Actually i obtained the first sprite by applying Ava Lee animations to the Armin model. Wich is kinda ironic.

Arnold Schwarzenegger acted in a lot of movies, everybody knows that, and there are a lot of videogames based on his movies.

Arnold Schwarzenegger is the original terminator, and since he's the most famous bodybuilder in history, his looks raise a question about the theme of "the modern prometheus": Does [the modern Prometheus] look like Schwarzenegger or it is Schwarzenegger that, by clenching his teeths and lower his eyebrows a lot ended looking like [the modern Prometheus]?

Whatever the answer, i find the first set kinda funny, because Schwarzenegger starred in a movie where HE got pregnant and developed feminine feelings because of the hormones.

So technically, this spriteset can be loosely considered a sprite of Arnold Schwarzenegger in "Junior"

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Spring Spring
joined 8 years 11 months ago
06/12/2019 - 07:34
Spring Spring's picture

Omg, Junior was one of the wierdest movies ever.

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Jethvishy
joined 5 years 12 months ago
06/16/2019 - 02:16

can I use this in my game?

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Puffolotti
joined 5 years 11 months ago
06/17/2019 - 13:58
Puffolotti's picture

Of course you can.

I'm curious to see your project and how will you use it in it.

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Soulblaster
joined 12 months 3 days ago
05/24/2024 - 21:24

Hey, awesome sprite of Arnold Schwarzenegger! I'm currently working on a Predator game for an old plattaform called Myth 2 Soulblighter and I've been struggling to find a decent Arnold unit for the map. I really liked the one you made and was wondering here ...

How hard would be for you to create a collection sprite shit following these specifications? Would you be able to do something like that by any chance?

P.S.: I'm attaching a model plate of SGT. Blain Cooper extracted from a plugin within the plattaform I refered to, as a model. I hope that would help somehow.

Character: Arnold Schwarzenegger as a marine from the movie predator.

Format: BMP 8 bits. Number of frames: 8. Number of views: 8.

Collection sequences: idle 1, transition 1, idle 2, transition 2, walking, running, shooting low, shooting high, throwing granade, knife stabbing, soft death, dead body, taunting, celebration, flinching, dropped riffle, dead helmet, dead head, dead arm, dead leg, dead torso, ammo icon, headshot.

Against all odds, It would be fantastic if you could slightly be interested to be part of this project ))

 

Thanks!

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