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Arid ground textures

Author: 
pansapiens
Monday, January 19, 2015 - 21:17
Art Type: 
Texture
Tags: 
ground
arid
desert
grass
sand
gravel
Australia
weeds
License(s): 
CC0
Collections: 
  • 3D - Textures
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Favorites: 
6
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Tileable textures of red earth and gravel, sticks and dead grass, sand and small weeds. I photographed these textures near the National Museum of Australia, Canberra (right here: https://goo.gl/maps/rFNJJ ). They were cropped and made seamless in the GIMP using Map - Resynthesize. Final textures are 2048x2048 in PNG format.

Synthetic normal maps were generated using the Insane Bump plugin for the GIMP - I tweaked the settings to try and make reasonable maps, but if you think you can do better by all means go ahead !

For my own future reference - preview image was generated using ImageMagick like:

$ montage *.png -geometry 256x256+2+2 -tile 4x6 arid_ground_preview.jpg

(To keep the normal map archive under the 200 Mb limit, I removed two of the sand normal maps - you could easily regenerate these with Insane Bump, or just use one of the other sand maps and it's unlikely anyone will notice :) ).

Copyright/Attribution Notice: 
This work is dedicated to the public domain under a CC-0 license. You are not required to attribute me if you use these textures for commercial or non-commercial works, however attribution is always appreciated.
File(s): 
arid_ground_textures__pansapiens.zip arid_ground_textures__pansapiens.zip 189.9 Mb [1601 download(s)]
arid_ground_normalmaps__pansapiens.zip arid_ground_normalmaps__pansapiens.zip 199.9 Mb [1083 download(s)]

Textures in this Pack

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Comments

pansapiens
joined 10 years 5 months ago
01/19/2015 - 21:51

If anyone is curious to see some of these in use - I've used a few in this test Mars-scape (Unity web player - sorry Linux peeps, I'll try to remember to do a WebGL version once it's stable).

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BrightSoul
joined 9 years 7 months ago
05/04/2016 - 07:17

Wow those are great.  I will see if I can use any of them in my African game!

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pansapiens
joined 10 years 5 months ago
10/01/2016 - 06:29

Just leaving this here since I expect it's where I'll find it when I forget: https://github.com/kmkolasinski/AwesomeBump

AwesomeBump is a great alternative to Insane Bump (or xNormal), with nice fast GPU generation of normal maps, height maps etc, and material previews on a mesh. I should really re-process all these base images using it.

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