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Arabian house
Author:
Lotnik
Tuesday, January 31, 2012 - 02:42
Art Type:
3D Art
Tags:
building
License(s):
CC0
Collections:
3-D Assets for "Closed Source Projects"
3D
AoE
Best 3D art
CC0 - 3D Buildings
CC0 Buildings
Good CC0-Art
legends
Pirates | 3D
Torque3D possible models/textures
Zijper - Backgrounds
Favorites:
15
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Preview:
arabian house
File(s):
arabian builiding.blend
591.5 Kb
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Comments
Very nice :)
Where'd you find the textures?
CG-Textures.
He forgot pack them like always xd
Can someone confirm that these textures are from cgtextures.com ? If yes, we'll need to take this down (or at least remove/replace the textures).
Yep, they are from cgtextures. I removed them.
Thanks. I'm glad you understand that we can't host textures from cgtextures because of their non-free license.
You might consider taking a look at burningwell.org for future works; they host about 2.6k public domain textures. Alternatively, whe've also got some nice textures here on OGA.
Hi there,
you can find some textures here www.plaintextures.com and they are free to use...
Unfortunately I don't see any license information on the plaintextures site ("free" isn't a license, certainly not one we allow on OGA). Going by their subscription system the textures are almost guaranteed to be "unfree" in the same sense as cgtextures. Thanks for the link though :)
Those terms do not equate with a usable license, unfortunately. Half of it appears to be rules for registering on the site, and the rest gives little of the information that we would really want to know.
EG: You say it's non-redistributable (already not FOSS, but that's beside the point). Would that apply to, say, uploading the model here complete with the texture, which someone could then download? Or using it in an open-source game, from which it could be removed by a third party?
There are other questions unanswered as well: how do you feel about commercial usage? derivative works? Credit?
Generally, self-written licenses are too vague/untested for people to be comfortable using the assets for almost anything. That is why only a certain number of widely-known and used licenses are allowed on OGA. Limiting redistribution, for instance, essentially prevents usage in open-source software. If you really want your textures to be free in that sense, you'd probably have to change your business model entirely (EG, something like 'I get x much in donations, I'll make y textures" or something) which of course is probably not what you're after either.
It does look like you have a great deal of quality textures, though. I'm not into 3-D, but I love the quantity and variety.
I might use this in a project. Full credits to you. Thank you for your generosity, sir!