Ancient Armory | 2D Historical Weapons
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Monday, June 26, 2023 - 01:43
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INFO
Ancient Armory is a collection of weapons in vector style. It includes adaptations of different weapons from the Roman Empire, Germanic tribes, Celts, Dacians, Ancient Greece, desert kingdoms, etc.
Properly equip your army for battle with this resource pack. Enjoy!
Alea iacta est
CONTENT
- Swords: 17
- Axes: 12
- Spears: 11
- Bows: 3
- Arrows: 3
- Knives: 10
- Misc: 5
- Shields: 25
Leave a comment :)
File(s):
axes.png 162.3 Kb [46 download(s)]
axes_outlined.png 226.9 Kb [26 download(s)]
bows_arrows.png 80.1 Kb [26 download(s)]
bows_arrows_outlined.png 111.5 Kb [22 download(s)]
knives.png 71.9 Kb [26 download(s)]
knives_outlined.png 99.8 Kb [24 download(s)]
misc.png 106.6 Kb [29 download(s)]
misc_outlined.png 137.7 Kb [21 download(s)]
shields.png 3.4 Mb [32 download(s)]
shields_outlined.png 3.6 Mb [26 download(s)]
spears.png 128.6 Kb [26 download(s)]
spears_outlined.png 173.2 Kb [23 download(s)]
swords.png 299.6 Kb [35 download(s)]
swords_outlined.png 416.8 Kb [26 download(s)]
ancient_armory_full.svg 1.7 Mb [40 download(s)]
Comments
Neat.
Vector style, but not actually vector files? Do you have these in SVG format as well?
Yes, I just uploaded it to the downloadable files (ancient_armory_full.svg)
Woo! Thanks.
Oh, and with SVG it's now much more adaptable. Now I can use those not only for inspiration (still some problems with import to my project, but I hope I'll figure that out), thank you!
You character looks nice! What problem do you have importing?
I have inconsistent stroke width (when I apply one). E.g. if I set stroke width to 4 then I get much thinner (around 2 times less wide) than on my image and even on some of the image from this asset. E.g. you can see, most of the strokes there have width of 4:
What software are you using? Inkscape maybe?
Yes, exactly. Ungroup the weapon, apply stroke. There seems to be some "intermediate" scaling which I can't see/edit. I was going to ask in r/inkscape later :)
Oh, and I'm a sleepy idiot. I was absolutely sure I'vetried it yesterday. But it's just the render order (it was stroke-first-fill-second, I'm using fill-first-stroke-second). It seems that there is no other complexity issue:
Exactly, that was going to suggest. I think that will fix your issue.
Also when scaling objects with strokes, you should have active this button:
Oh, thanks! I've always had trouble with having to reset the strokes back to their original width after scaling. I didn't know the solution was that simple :D Thank you again! Now I'm all set.
You're welcome, glad to hear it :)
Btw also note in your screenshot that the value "4.00" in the "Join:" section is the default. But sometimes this value can create weird lines or overhangs with little angle. I'm not sure what is the best way to use it, but sometimes I've found it works well to reduce it to 0 or 1 instead of 4.
Oh, thanks a lot! I didn't even know what that value does. It was always grayed out for me :) so I just stuck with "some style that seemed to have worked".