Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Aftermath

Author: 
northivanastan
Tuesday, October 26, 2021 - 17:50
Art Type: 
Music
Tags: 
midi
dark
scary
suspense
electronic
License(s): 
CC0
Collections: 
  • The MIDI Continuum (MIDI album)
  • Useful Stuff
Favorites: 
1
Share Icons: 
Preview: 

A spooky tune for Halloween season! Created for the penultimate map of the upcoming Theme-gawad mapset for Doom/Freedoom. I don't have many creative notes to provide on this, surprisingly; the ideas just sort of popped into my head. It's a slow two-chord string progression that is built upon and modulated into an action-packed synth section.

SC-88 recording provided by DCG Retrowave.

Copyright/Attribution Notice: 
MIDI "Aftermath" by Ivan Stanton (northivanastan)
File(s): 
aftermath.mid aftermath.mid 20.7 Kb [92 download(s)]
continuum.mid_-_aftermath.ogg continuum.mid_-_aftermath.ogg 4.4 Mb [0 download(s)]
continuum.mid_-_aftermath.flac continuum.mid_-_aftermath.flac 21 Mb [0 download(s)]
  • Log in or register to post comments

Comments

MedicineStorm
joined 12 years 9 months ago
05/28/2025 - 11:13
MedicineStorm's picture

Re "licensing issue": Please see https://opengameart.org/comment/109150#comment-109150

EDIT: Fixed, thanks! :)

  • Log in or register to post comments