432 isometrics rocks and asteroids
Author:
Friday, March 31, 2017 - 05:23
Art Type:
License(s):
Collections:
- 00 Isometric Stuff
- 2D::Shooter::Space
- 2D::Tile::Isometric
- 2D::Tile::Orthogonal
- AK: 2.5D Artworks
- AncientBeast
- Assets for making DOS games or games like in DOS in the early 90's
- ISO ASSETS
- Iso-RPG-Concept
- Isometric
- Isometric stuff
- Models for a space game
- oga jam
- Sci Fi
- Sci-fi Parts and Inspiration
- Space Game
- Space Thingy
- Zijper - Backgrounds
Favorites:
26
432 rocks or asteroids in 12 rotated isometric views each. The "v2" and "v3" archives contains asteroids which rotate around 2 axes. Each archive was done with a slightly different parameter set, so the asteroid shapes and surfaces differ.
The red ones are meant to be molten rock/lava boulders.
The images in the archives have a resolution of 2400x1600 pixels and come with alpha transparency. By scaling and changing the colors in a graphics editor you can easily create the impression of even more rock and asteroid variants, based on these.
Copyright/Attribution Notice:
For attribution, please state my name, Hansjörg Malthaner, and link here: http://opengameart.org/users/varkalandar
File(s):
hjm-random_asteroids-v3.zip 6.6 Mb [1334 download(s)]
hjm-random_asteroids-v2.zip 9.6 Mb [816 download(s)]
hjm-random_asteroids-v1.zip 7.4 Mb [903 download(s)]
Comments
Those look really great and I like the variation. But I have a problem: I dont understand how I can cut the asteroids out of the sheet. I was unable to find a tile size that fitted and cutting by hand is rather tedious. Can you explain to me how I can cut them out ? I use gimp and photoshop 6.0 and I tried https://ezgif.com/sprite-cutter
The Unity game engine sprite slicer handles these just fine FWIW.