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2D Art

FiveBrosStopMosYT's Art

FiveBrosStopMosYT
Friday, March 11, 2022 - 13:21
FiveBrosStopMosYT's picture

This is where I'll present my art and hopefully be able to get some feedback.

If you want to use anything from here in your project feel free, everything here's CC-By unless otherwise noted, like if a prototype is a derivative.

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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, March 11, 2022 - 13:27
FiveBrosStopMosYT's picture

Centipede for the LPC art challenge.

After puzzling for about a week about what to make for the contest, I decided on the idea of a centipede, using an old pallete I had lying around.

So far I have the south walking aniation, and I'm unsure how to deal with it turning. I was thinking of having each tile of the centiped be able to turn independently, which could create a good game mechanic, but I'm not sure if I can pull it off.

Attachments: 
Preview
centipede_test_1.png centipede_test_1.png 8.8 Kb [7 download(s)]
Preview
centipede_walk_south.gif centipede_walk_south.gif 5.1 Kb [8 download(s)]
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Umplix
joined 3 years 6 months ago
Friday, March 11, 2022 - 14:02
Umplix's picture

I don't think this will be counted in the art challenge if it's only on this forum.

___________________________________________________________________

No mind to think;

No will to break;

No voice to cry suffering.

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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, March 11, 2022 - 14:45
FiveBrosStopMosYT's picture

I know, it's just a prototype to get people's thoughts on.

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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, March 11, 2022 - 14:52
FiveBrosStopMosYT's picture

Here's the north facing animation.

Attachments: 
Preview
lpc_centipede_back.png lpc_centipede_back.png 3.8 Kb [2 download(s)]
Preview
lpc_centipede_back.gif lpc_centipede_back.gif 1.6 Kb [3 download(s)]
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Ragnar Random
joined 4 years 4 weeks ago
Friday, March 11, 2022 - 15:05
Ragnar Random's picture

3 ideas

i think during the animation more needs to move than just the legs, the centipede's segments should wiggle.

i also think it would look better with the segments diminishing slightly. like attacched, but probably my quickie edit made them too small.

add some more shading, with 2 more orange variations, to have more of the round lpc look/feel.

good luck.

Attachments: 
Preview
centipillar.png centipillar.png 499 b [1 download(s)]
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bluecarrot16
joined 10 years 7 months ago
Friday, March 11, 2022 - 19:10

Definitely agree with Ragnar. The segments need to move in relation to one another A simple approach would be: each frame, move 1 segment 1px forward; that way the total length stays the same but the segments kinda undulate with respect to one another. Some side-to-side movement might be necessary too. 

Not sure how early of a sketch you are considering this, so apologies if this is premature: you should add at least two more shades: a darker outline around the whole thing, and a lighter shade for highlights (just a few px per segment). This will allow you to imply a rounder, shinier shape. Your current darkest shade can then be used for shadows around the back/bottom of each segment. 

Not sure how to help with the turning, that seems like a complicated movement... 

Excited to see how you develop this!

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FiveBrosStopMosYT
joined 4 years 4 months ago
Saturday, March 12, 2022 - 08:42
FiveBrosStopMosYT's picture

Thanks for your feedback guys! I see what you mean about the tapered sections Ragnar Random.

I tried to get the segments to sway back and forth, but I couldn't get it to really work well, I'll have to try what you suggested, Bluecarrot16.

I also see what you mean about further shading, here's what I came up with.

Attachments: 
Preview
lpc-centipede.png lpc-centipede.png 1.6 Kb [2 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Saturday, March 12, 2022 - 10:19
FiveBrosStopMosYT's picture

Here's the outcome of adding the wiggle. I think it's looking pretty good. I did discover another way to animate the legs, which one do you guys prefer?

Attachments: 
Preview
lpc-centipede_wiggle.png lpc-centipede_wiggle.png 6.1 Kb [4 download(s)]
Preview
lpc-centipede_wiggle_3.png lpc-centipede_wiggle_3.png 5.7 Kb [2 download(s)]
Preview
centipede_wiggle_full_legs.gif centipede_wiggle_full_legs.gif 4.7 Kb [5 download(s)]
Preview
centipede_wiggle_half_legs.gif centipede_wiggle_half_legs.gif 3.3 Kb [3 download(s)]
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Ragnar Random
joined 4 years 4 weeks ago
Saturday, March 12, 2022 - 12:31
Ragnar Random's picture

yeah that is much better with the wiggle. the version with more legs is best. i am not well versed in what makes lpc style "official" but it looks like centipede to me!

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bzt
joined 3 years 11 months ago
Saturday, March 12, 2022 - 12:35
bzt's picture

TBH, I don't think it's good. Centipedes as well as worms and many other animals are using peristaltic movement, which kinda looks like a wave, something that I cannot see here.

I think you should animate one leg, a little up-down movement with different angles, then copy that multiple times, but with a phase delay: so for example the first leg on the left starts at frame 1, the second leg at frame 2, third leg frame 3 etc. Considering the leg is moving up-down, this will result in different sized gaps between the legs, and as the animation rolls, that gap will seemingly move, giving that wave-like feeling to it. On the right, do exactly the same, just add the number of frames / 2, so first leg on the right starts at frame numframe/2, second leg at numframe/2 + 1, third leg numframe/2 + 2 etc.

This is the best image I could find to explain what I mean:

Hope this helps,
bzt

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FiveBrosStopMosYT
joined 4 years 4 months ago
Saturday, March 12, 2022 - 13:11
FiveBrosStopMosYT's picture

Thanks bzt, Hmm... I don't think I'm gonna try for that level of realism though, at least for now.

@Ragnar Random: Yeah, I think I agree that the full legs are best, even though it doesn't get as mush simulation of movement.

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bluecarrot16
joined 10 years 7 months ago
Saturday, March 12, 2022 - 14:57

Good improvements, a few more suggestions:

- Leg movement still doesn't really make sense to me. Each leg kind of wiggles back and forth, then doesn't move for a frame. How am I supposed to understand that this creature is moving? I think bzt's suggestion is actually pretty good. I would suggest animating one leg at a time: have the leg lift up, move forward, land, then move backward as the creature is propelled forward. You can do this in 4 frames. Then copy that for the other legs, each slightly out of phase with one another. If it helps, just animate one segment and get that looking good, then you can copy-paste to the others. You can check out Redshrike's spider for some inspiration https://opengameart.org/content/lpc-spider . Obviously you don't need to be as detailed. as him, but you might get some ideas from how he animated the legs. 

- Outline should be much darker for LPC style. Consider how this will look on a background---without a strong outline, it will totally blend together.  You want something like #43181c or #27232a or #2b1c1d for the outline. I would suggest making the shadow color darker too. Having several very similar shades is good for things you want to kind of blend together in the background---like the dirt in the LPC base assets. This is the opposite---a giant monster that should look three-dimensional and really pop out! So turn up the contrast. Consider also adding a drop shadow eventually. You can do this in a few ways, one cheap way is to copy the shape to another layer, replace all colors with #2f202599 (#2f2025 w/ 60% opacity), and shift a few px to the right and down. I've attached an example where I just did those two things and IMO it looks a lot better. 

- In general, use shading to imply 3D shape. Think about what parts of the object would be hit with the light source, and which parts should be dark. That will help you avoid the dreaded "pillow shading" (there's a little bit of that going on here). If it helps, think about each segment as a simple shape, like a sphere, and try to shade it like that. You can grab a real object like an orange and look at how light bounces off it, or google "sphere shading." I know this is kind a "draw the rest of the owl" comment, because getting shading right is a lot of the work for making any good visual art, but constantly reminding yourself to think about the light source and try to draw in 3 dimensions is an extremely important and useful forcing function. I tried very lightly re-shading the first frame, to give an idea how you might add a little more depth. (My edits CC0, feel free to use however). 

Keep up the good work!

Attachments: 
Preview
lpc-centipede_wiggle.png lpc-centipede_wiggle.png 3.6 Kb [2 download(s)]
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ZomBCool
joined 6 years 1 month ago
Saturday, March 12, 2022 - 15:51
ZomBCool's picture

Wow you picked a real tricky creature to draw, but it's looking great! If you want to animate a turn, it should behave like a slinky. The head turns and the back end disappears slightly. Then as more sections appear side on, more back parts disappear until it's caught up with itself...that's how I'd try and do it at least. No promises it'll be any good though lol

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bzt
joined 3 years 11 months ago
Saturday, March 12, 2022 - 17:03
bzt's picture

@FiveBrosStopMosYT: I think the way I put it might have sounded complicated, but actually it is not, it's pretty easy to do.

Here's an example. It has 4 frames, played forth-and-back, that's 6 frames in total. On the left you can see that original 4 frames. On the right I have copied this animation multiple times, one for each leg. The one and only trick I did is, that I've started each leg animation at the next frame, which automatically creates this wave effect.

Cheers,
bzt

Attachments: 
Preview
peristaltic.gif peristaltic.gif 2.3 Kb [2 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Monday, March 14, 2022 - 09:59
FiveBrosStopMosYT's picture

Ok, I'll give it a try, thanks bzt. :)

@ZomBCool

Yeah, that seem's like it would be the best route to follow, thanks. :)

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FiveBrosStopMosYT
joined 4 years 4 months ago
Monday, March 14, 2022 - 11:54
FiveBrosStopMosYT's picture

@Bluecarrot 16, Thanks! That definetly looks better, I'll look at Redshrike's spider.

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FiveBrosStopMosYT
joined 4 years 4 months ago
Monday, March 14, 2022 - 18:02
FiveBrosStopMosYT's picture

Ok, here's my first attempt at the centipede with peristaltic movement and more LPC-like shading.

Attachments: 
Preview
centipede_wiggle_new_peristaltic.png centipede_wiggle_new_peristaltic.png 7.7 Kb [1 download(s)]
Preview
centipede_wiggle_new_peristaltic.gif centipede_wiggle_new_peristaltic.gif 4 Kb [3 download(s)]
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bzt
joined 3 years 11 months ago
Tuesday, March 15, 2022 - 05:03
bzt's picture

Wow, looks much much better, well done!

There's a little bug (pun :-)) I believe you have accidentally put the same frame twice on the right side, which makes it look like the legs stop for a moment. I haven't noticed this on the left side, just on the right.

Otherwise this is already good, but you might want to consider playing the animation forth-and-back instead of a loop, that would make it smoother (no need to draw new frames, just use them as frame 1,2,3,4,3,2 then repeat). This is noticeable on the top left legs. But this is a small thing, if you fix the right side it is already looking pretty good IMHO. Good job!

Cheers,
bzt

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FiveBrosStopMosYT
joined 4 years 4 months ago
Tuesday, March 15, 2022 - 11:09
FiveBrosStopMosYT's picture

Thanks bzt. Here's it fixed.

Edit: Hmm... It seems that there's still something wrong with the right side.

Attachments: 
Preview
centipede_fixed.png centipede_fixed.png 8.6 Kb [1 download(s)]
Preview
ezgif.com-gif-maker_16.gif ezgif.com-gif-maker_16.gif 4 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Tuesday, March 15, 2022 - 18:41
FiveBrosStopMosYT's picture

Figured out that the final frame had the wrong animation progression, here's the final for the south facing walk.

Attachments: 
Preview
lpc_centipede_south_finished.png lpc_centipede_south_finished.png 7.8 Kb [1 download(s)]
Preview
lpc_centipede_south_example.gif lpc_centipede_south_example.gif 4 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Wednesday, March 16, 2022 - 19:03
FiveBrosStopMosYT's picture

Here's the north facing animation. The side facing view is next.

Attachments: 
Preview
lpc_centipede_back_finished.png lpc_centipede_back_finished.png 7.5 Kb [2 download(s)]
Preview
lpc_centipede_back_finished.gif lpc_centipede_back_finished.gif 3.8 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, March 18, 2022 - 12:50
FiveBrosStopMosYT's picture

Here's the first prototype for the west animation! All I need to do now is reshade him for the east facing direction.

Attachments: 
Preview
lpc_centipede_side.png lpc_centipede_side.png 6.9 Kb [1 download(s)]
Preview
lpc_centipede_side.gif lpc_centipede_side.gif 2.9 Kb [2 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Monday, March 21, 2022 - 10:37
FiveBrosStopMosYT's picture

Here's the east animation.

I'm not sure if I should try for a turning animation, although being three tiles long it probobaly needs it.

Attachments: 
Preview
lpc_centipede_side_east.png lpc_centipede_side_east.png 6.8 Kb [2 download(s)]
Preview
lpc_centipede_side_east.gif lpc_centipede_side_east.gif 2.9 Kb [1 download(s)]
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bluecarrot16
joined 10 years 7 months ago
Monday, March 21, 2022 - 21:38

Looks pretty good, but perspective is not quite right for the side view. You are drawing the character side-on, but you should see the top of the creature too, at about a 1:2 ratio (so if the creature is as wide as he is tall, and you draw the side of the creature 20 px tall, you should draw the top ~10px tall). 

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FiveBrosStopMosYT
joined 4 years 4 months ago
Tuesday, March 22, 2022 - 20:15
FiveBrosStopMosYT's picture

Ok, something more like this?

Attachments: 
Preview
lpc_centipede_side.png lpc_centipede_side.png 1.6 Kb [3 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Thursday, March 24, 2022 - 11:01
FiveBrosStopMosYT's picture

Here's the west walking animation.

Attachments: 
Preview
lpc_centipede_side_west_finished.png lpc_centipede_side_west_finished.png 7.5 Kb [2 download(s)]
Preview
ezgif.com-gif-maker_16.gif ezgif.com-gif-maker_16.gif 3.2 Kb [2 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Thursday, March 24, 2022 - 15:59
FiveBrosStopMosYT's picture

And here's the east as well.

Unless anyone sees anything that needs fixing, I'll probobaly be posting this soon, and plan on attack, death, and maybe turning animations after the contest.

Attachments: 
Preview
lpc_centipede_side_east_finished.png lpc_centipede_side_east_finished.png 7.5 Kb [3 download(s)]
Preview
ezgif.com-gif-maker_17.gif ezgif.com-gif-maker_17.gif 3.3 Kb [4 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, March 25, 2022 - 12:42
FiveBrosStopMosYT's picture

Here's the final spritesheet and preview image, should be releasing tomorrow.

Attachments: 
Preview
lpc_centipede.png lpc_centipede.png 31.1 Kb [5 download(s)]
Preview
lpc_centipede_preview.png lpc_centipede_preview.png 24.9 Kb [2 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Saturday, March 26, 2022 - 16:27
FiveBrosStopMosYT's picture

[LPC] Centipede has been released!

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FiveBrosStopMosYT
joined 4 years 4 months ago
Saturday, March 26, 2022 - 17:33
FiveBrosStopMosYT's picture

Here's an early prototype for a mermaid/siren character.

Attachments: 
Preview
download98041_1.png download98041_1.png 15.2 Kb [4 download(s)]
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MedicineStorm
joined 12 years 8 months ago
Monday, March 28, 2022 - 09:20
MedicineStorm's picture

D'oh! I didn't see this discussion until just now. 

Improvements look good. The north and south centepede sprites have 4 segments, but the east & west sprites appear to have twice that many at half the width. Centepedes have 1 pair of legs per segment, which is 6 in this case. I don't know if it's worth putting in the kind of effort i'm suggesting for "realism", I just know it is something that raised my eyebrow when I saw this sprite.

I also feel like the horizontal should be slightly longer than the vertical ones since the perspective is kind of implying the vertical ones are "squished" along the vertical axis. EDIT: I have no idea what I'm talking about. Ignore me. @bluecarrot: What is the typical artistic convention for that? Does different sprite width and height cause more disturbance to the player than not adjusting for perspective angle? 

As bluecarrot suggested, the horizontal sprites should have some overhead components visible. I know that was accounted for already, but I feel they need even more overhead tilt. The legs "behind" (north side) the cetepede should almost be visibly peaking over the "top" (north side) of the sprite IMO. I'm still looking from a mostly overhead perspective at the centepede. 75% overhead, to be exact, though I don't think 3/4ths overhead adheres to the ratio quite that strictly for LPC. Much of it is more like 2/3rds overhead sometimes.

--Medicine Storm

 

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FiveBrosStopMosYT
joined 4 years 4 months ago
Monday, March 28, 2022 - 17:03
FiveBrosStopMosYT's picture

Thanks for the feedback. :)

I see what you mean about having the legs behind visible, I'll mess around with it and see what I can come up with.

Also, if I do end up darasticly changing the centipede, should I create a new post for it or should I just include the old edition in the assets file?

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MedicineStorm
joined 12 years 8 months ago
Monday, March 28, 2022 - 17:07
MedicineStorm's picture

include both in the same submission. People will be able to see both versions in one place and choose the one they prefer easier.

--Medicine Storm

 

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Umplix
joined 3 years 6 months ago
Monday, March 28, 2022 - 17:07
Umplix's picture

Depends on how drastic. If it looks totally different, I would repost it and call it a different centipede. If you just change angles, I would leave the old and/or new in the same post.

___________________________________________________________________

No mind to think;

No will to break;

No voice to cry suffering.

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Umplix
joined 3 years 6 months ago
Monday, March 28, 2022 - 17:07
Umplix's picture

Oh... hey Medicine Storm!

___________________________________________________________________

No mind to think;

No will to break;

No voice to cry suffering.

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FiveBrosStopMosYT
joined 4 years 4 months ago
Wednesday, March 30, 2022 - 14:23
FiveBrosStopMosYT's picture

Got some inspiration from a PD image I saw and crunched it down to work as a mural. I tried to do it with other images from pompeii, but seeing as this one was an artist's rendering of a mural, it's the only one that turned out with a reasonable amount of colors.

Attachments: 
Preview
lpc_ancient_rome_architecture_therme.png lpc_ancient_rome_architecture_therme.png 103.3 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, April 15, 2022 - 17:38
FiveBrosStopMosYT's picture

Here's an early prototype of a rideable turtle, based on concept art here.

It's intended to fit the standard LPC character on his back like bluecarrot16's horse, but due to how wide it is, I'll likely have to draw a thiner saddle to go on top of it.

Attachments: 
Preview
warturtle.png warturtle.png 3.5 Kb [2 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, April 15, 2022 - 19:01
FiveBrosStopMosYT's picture

After some messing around I did some basic saddle designs, the boxy one is mine, and the other is a slightly modified version of Bencreating's horse saddle.

Attachments: 
Preview
warturtle_1.png warturtle_1.png 15.4 Kb [3 download(s)]
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bluecarrot16
joined 10 years 7 months ago
Friday, April 15, 2022 - 19:15

Looks great; what a neat concept!

You may want to read about banding and band compression; that would help the turtle's shell look more natural. Here is an extremely quick and overly aggressive demonstration. You can fill that open space with a pattern for better results. 

Also the saddle was done by BenCreating! https://opengameart.org/content/lpc-horse-extended

Attachments: 
Preview
warturtle_1.png warturtle_1.png 7.2 Kb [2 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Saturday, April 16, 2022 - 08:16
FiveBrosStopMosYT's picture

Thanks for the feedback. I was actually thinking about that exact problem, so that helps alot. :)

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FiveBrosStopMosYT
joined 4 years 4 months ago
Monday, April 18, 2022 - 15:09
FiveBrosStopMosYT's picture

Here the finished animations for east and west.

I have idle, walking, and looking animations, and seeing as I've drawn myself into a corner with the head, I probably won't be able to do eating or attacking animations.

The next thing to do is to work on creating the south facing direction, figuring out how to get the contour of the shell and size right.

Attachments: 
Preview
lpc_warturtle_walk_east_west.gif lpc_warturtle_walk_east_west.gif 89.7 Kb [1 download(s)]
Preview
lpc_warturtle_saddles.gif lpc_warturtle_saddles.gif 23 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Wednesday, April 20, 2022 - 18:06
FiveBrosStopMosYT's picture

Here's the first attempt for the south direction, I think it turned out pretty well, but I'm not sure if the angle of sight is right.

Edit: added unscaled image.

Attachments: 
Preview
lpc_warturtle_south.png lpc_warturtle_south.png 25.3 Kb [1 download(s)]
Preview
lpc_warturtle_south_1.png lpc_warturtle_south_1.png 2.2 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Thursday, April 21, 2022 - 10:04
FiveBrosStopMosYT's picture

Here's the finished walk cycle.

Attachments: 
Preview
lpc_warturtle_south_walk.gif lpc_warturtle_south_walk.gif 19.1 Kb [1 download(s)]
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Ragnar Random
joined 4 years 4 weeks ago
Thursday, April 21, 2022 - 10:57
Ragnar Random's picture

i think leg movement needs to be more dynamic. the legs just slide forward. a turtle kind of pulls itself forward.

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FiveBrosStopMosYT
joined 4 years 4 months ago
Thursday, April 21, 2022 - 11:10
FiveBrosStopMosYT's picture

I see what you mean, but due to the angle limits, I'm not sure if I can do something better. I'll see what I can do though.

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FiveBrosStopMosYT
joined 4 years 4 months ago
Monday, May 9, 2022 - 11:27
FiveBrosStopMosYT's picture

Here's a first attempt at a shell pattern for the turtle. Not sure I like it, it seems too random of a pattern to me.

Attachments: 
Preview
lpc_warturtle_south_walk_1.png lpc_warturtle_south_walk_1.png 3 Kb [2 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, August 19, 2022 - 13:52
FiveBrosStopMosYT's picture

Life's been busy, so I haven't had much time to draw, but I am working on some art for the fall art jam. Here's a zombie character I've made using this submission as the base.

Attachments: 
Preview
male_zombie.png male_zombie.png 16.6 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Thursday, September 1, 2022 - 10:24
FiveBrosStopMosYT's picture

Here's an early shotgun and scope designs.

Attachments: 
Preview
sprite_0.png sprite_0.png 1.7 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, September 2, 2022 - 17:35
FiveBrosStopMosYT's picture

Here's a completed long-range rifle, it has both hip fire and down-sights views, and a digital ammo screen.

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rifles_1.gif rifles_1.gif 51.4 Kb [1 download(s)]
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FiveBrosStopMosYT
joined 4 years 4 months ago
Friday, October 21, 2022 - 19:07
FiveBrosStopMosYT's picture

Here's the start of an LPC Dress design. The skirt is adapted from Eliza Why's straight skirt.

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