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Show off your project!

Browser MMORTS (accessible, but under development)

Roman Genkhel
Friday, August 27, 2021 - 07:45

Hello everyone.

I try to make MMORG projects on pure JS/WebGL + nodeJS, there a test result:

http://stilker.sknt.ru/

Project under development !!!, don`t try to build Castles, all your work could be lost.

Also, project works  on smart phones (but not with firefox for android, don`t know why) but no controls available, so, use PC.

With PC you with  (or w/o) your friends can browse unlimited (in POV of humans life)  2D map generated in minecraft style, place your blocks (buttons 0..9), scoll map (mouse), zoom in/out (mouse wheel),

At the moment nothing more =)

IMPORTANT:

Server works 24/7, but hosted on Raspberry Pi3, not sure how many connections it`s can handle =), i`ll reboot it if noticed about problems.

 

PS. i have only 1hr per week to develop such projects, so all helps very appriciated

PSS. excuse me for my poor english

PSSS: Open Game Art assets used in this work, and will be credited correctly

 

 

 

Attachments: 
Preview
untitled.png untitled.png 962.6 Kb [1 download(s)]
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PeterX
joined 4 years 6 months ago
Friday, August 27, 2021 - 10:44

Some feedback:

The 2D map looks good.

 I don't understand what the number-keys do.

What's the game about? Building towers and shooting from them?

 

(I use Linux with Chromium. Everything seems to work.)

 

Greetings

Peter

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Roman Genkhel
joined 6 years 7 months ago
Friday, August 27, 2021 - 12:30

Hello Peter, so, number keys 0,1,2...9 just places block under cursor (red square, placed at center)
It is draft solution.

The idea is a MMORG, where you canplace block only adjanced (at least one common side) with your block (except "core" block - uniquie block you can place anywhere). So, your task i s to destroy NPC castles (not developed yet), and get new blocks, or increase maximum limit of blocks you can build. Of course you can attack other players as well or make allies

Without enemies its slightly boring =)

I have a lot of ideas about of block types (weapon/support/harvesting resources) and about strategies. For example, if anyone destroy blocks which connects other blocks with "core" block, all unconnect blocks will be lost (or may captured by enemy). SO you should think twice about how to build your "battle castle"

 

Currently i testing scalability and stability. Since i didn`t use any third party engine there should be no problem.

You may connect to server from several windows with different names e.t.c

 

BTW: by using: http://stilker.sknt.ru/admin.html  you may find who joined game =), (are you "Trox" ?)

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PeterX
joined 4 years 6 months ago
Friday, August 27, 2021 - 12:43

Currently I can place weapons everywhere, not only neighbouring fields! Even on water.

I can "overwrite" other weapons! (I guess the green weapons are enemies?)

 

EDIT: What does MMORG mean? I guess something different than MMORPG.

 

Yes, I'm Trox. :)

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Roman Genkhel
joined 6 years 7 months ago
Friday, August 27, 2021 - 12:52

No MMORG mean MMORPG... i just not expert in this area and make  a mistake, may be i can edit topic?

And yes, currently you can place blocks anywhere, ,there a lot of work to do =)

First, i make automatic attacks enemies (not jsut random fire) and implements "health" and death of the blocks.

THen i modify UI to choose and drag&drop blocks you want to build, and "core" block.

Then  players could plays PvP.

Then i implement caste generator, to generate  big castles you could fight with. Also i make enemies which can build new blocks to attack player.

What i should keep in mind is a memory and traffic, but hope it will be work fine.

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PeterX
joined 4 years 6 months ago
Friday, August 27, 2021 - 13:04

Sounds like a good plan.

But it seems more like a strategy game than an roleplaying game. Because there isn't a player character with attributes, inventory, walking around etc. Which isn't bad. Just different.

 

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Roman Genkhel
joined 6 years 7 months ago
Friday, August 27, 2021 - 13:27

Ok, you right, but player collects new blocks along whole game to attack more powerful enemies, not sure how call such type of game. Anyway, thank you for feedback.

 

ps. Now i see, game looks very raw, but inside it can split a lot of players into groups by areas, i.e can handle very huge world with thousands of players ... theoretically

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PeterX
joined 4 years 6 months ago
Friday, August 27, 2021 - 14:58

It seems to me that your game is realtime strategy. So it could be called MMORTS. But even if the category doesn't fit, I don't care. What matters is that the game seems to be promising.

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Roman Genkhel
joined 6 years 7 months ago
Sunday, August 29, 2021 - 03:16

Project type renamed to MMORTS, as adviced. this name more suitable, thanks

 

BTW: some probpems with may provider were cause server unavailaboe by name, solved.,

curently program use texture from minecraft theme and make borders (bevels) automatically, so i sitll looking for tileset withount transition tiles, more suitable for map, and for free (at the moment) also i looking fot top-down small buildings /turrets one tile - one building. any help will be very usefull :)

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Roman Genkhel
joined 6 years 7 months ago
Thursday, September 2, 2021 - 09:22

Update:   now turrets attacks enemies (by primitive server side ai),  blocks could be destroyed

BTW: to check it,just login  with different names in several browser tabs, then build battle blocks (keys 0-9)

i already built small castle (if it not destoryed yet) as "k1" user, so to build more login as "k1"

Each weapon has different damage/attack radius e.t.c (could be checked with url http://stilker.sknt.ru/common/buildingType.mjs)

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