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FLARE [ARCHIVED]

Flare coding / summoning cost questions

TheDog
Monday, August 9, 2021 - 01:15
TheDog's picture

When the hero summons a creature, this is a great benefit and I would like it to cost more, by reducing the heroes ability to cast.

1. For Summoning a creature by an item this works.

bonus=mp,-15

bonus=mp_regen,-15

This assumes that by equiping the item the hero will always have the summoned creature out, which is fine.

 

2. However for Summoning a creature by a Power, this is the best I have come up with;

buff=true

post_effect=MP bonus,-10,100s

It has a time limit on it and is not linked to the life of the summoned creature.

 

Questions

How to reduce the heroes ability to cast, for the life of a summoned creature?

If not for the life of the creature, then what is the best way to simulate reducing the heroes ability to cast?

 

 

 

 

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dorkster
joined 12 years 10 months ago
Friday, August 13, 2021 - 08:56
dorkster's picture

I think an approach that might work is to have the summoned creature cast a constant AOE power to apply the debuff to the player for a short period per "hit". An example of such an AOE power would be the "minotaur force field hazard" from the empyrean_campaign's enemy powers.

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TheDog
joined 3 years 9 months ago
Friday, August 13, 2021 - 10:53
TheDog's picture

Thanks! 

That looks interesting I will test it out.

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