Jewel Soul - A 2D, 16-bit action-platformer furry game
Before anything, greetings everyone from OpenGameArt.org and thank you for allowing to participate in your site! It's a big honor to me to finally being able to contribute with something to the site. ^w^
I'm currently working in a side-scroller action-platformer, namely "Jewel Soul" (a provisory name for now).
The game takes inspiration from 16-bit titles like Castlevania, Valis and El Viento (Adventures of Earnest Evans and Anett Myer). It also takes inspiration from games from CD-based consoles from the early 1990's, like the PC Engine CD (a.k.a. Turbografx CD) and the Sega CD, containing cutscenes among other things.
The game is being developed using GDevelop, a free and open-source game engine which is growing steadily and is quite powerful to create 2D games!
For now, I playable prototype for now, you can get it in the link below:
https://noirphantom89.itch.io/jewel-soul-prototype-001
There are versions for Windows, MacOS and Linux (AppImage), along with the source code of the game, which you can open using GDevelop.
Story-wise, I don't have much yet. I was focused in finishing the prototype, and I'm going to work on the lore and the story of the game next. What I may tell for now is it will take place in a Dieselpunk setting and the protagonist, a young reindeer witch, will have to fend herself using her enchanted saber and using magic spells during her journey.
My goal with this game is to realize a childhood dream to make my first game, something I've been trying for several years, but due to problems in real life, among other things, I was unable to make enough progress with any of my previous projects. Aside this, I also wish to contribute with something to the wonderful world of the open-source content, something I have a deep respec and passion for.
I must also apologize if the licenses of this prototype might not be properly open-source. The source code is under a MIT license (meaning any developer who uses the code to program their games are free to use them, regardless if their projects are going to become open-source or closed-source). And except for the sounds and musics (all wonderful material from this site), and the fonts, I'm planning to give the characters, the lore and universe a Creative Commons license (CC-BY-SA).
I understand these choices are not the best, they're not compatible with the sites like FreeGameDev.net. To tell the truth I'm still looking for the most suitable licenses for the game. I simply wish everyone could enjoy the game and feel free to do anything they wish with them.
The prototype might be short and it doesn't have much to offer, but I still hope you all enjoy it. I would also love to hear your opinion about it, I really want to make it as good as possible for everyone. :-)
as a hedgehog, this is exactly the kind of game I can get behind :3
and beautiful pixel art!! I will make sure to try it :3
Wow that first short level took me longer to beat than I would like to admit lol, but the timing of the posts tells the story x3
This is great though, I'm excited for the next version of this!
Well, at least you've been playing on Normal, good thing you weren't playing on Hard. XD
Thank you so much, Spring, despite of the struggles, I'm so glad you've enjoyed the prototype! It really means a lot to me. ^^
If you have any suggestions, critique or anything else, I'm all ears! It's a pleasure to meet you! :) Thank you!
As long as you love what you're doing, you have a reason to keep going. You just need to work on it.
Well I have one suggestion, if you added the ability to remap controls, I think I could play this a lot better and would try it on hard :3 with the current controls the jump button is to the left of the attack, and in my games its usually always the opposite, so it made me play very badly :3
Oh, I see, I see! Thank you for the suggestiong, Spring! I was seeing here how to do this in Gdevelop, so I'll be able to do this. ^^
It may take me some time, but I'm planning to update the prototype, I need to change a few things on it aside allowing the players to customize the controls.
Once again, thank you deeply for your input and your help, Spring, it's a big honor to me. Thank you. ^^
As long as you love what you're doing, you have a reason to keep going. You just need to work on it.
no problem aww! Best of luck!
https://noirphantom89.itch.io/jewel-soul-prototype-001/devlog/230845/pro...
And here we go, Spring! I've updated the game, you can now change the controls (keyboard only). :)
Or you could attempt to use a gamepad, but it's not possible to change the buttons and depending of the model of your device, it might not work as intended.
There are a few bugs corrected, but it's just a minor release. Still, I hope you enjoy it, my friend. ^^
As long as you love what you're doing, you have a reason to keep going. You just need to work on it.
Keyboard remapping worked perfectly on my linux version! I went on to beat the hard mode, somehow you managed to turn a bunch of spheres into a pretty challenging boss :3 Didn't realize until now that the ending was this deep philosophical thing :O Being both extremely lazy and full of self-doubt, I like to see someone with a different perspective :'3