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sword

Author: 
VladimirP
Sunday, December 20, 2020 - 11:34
Art Type: 
3D Art
Tags: 
middle ages
antiquity
weapon
arms
war
License(s): 
CC0
Collections: 
  • VladimirP Middle Ages
Favorites: 
2
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Preview: 
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Medieval two-handed sword.This is my first 3D job, please don't scold me severely. Texture:
https://ru.dreamstime.com/%D1%81%D1%82%D0%BE%D0%BA%D0%BE%D0%B2%D0%BE%D0%...

https://clipart-db.ru/image/wood-texture-016/

Copyright/Attribution Notice: 
Vladimir Presnyakov
File(s): 
sword.blend sword.blend 2.1 Mb [55 download(s)]
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Comments

VladimirP
joined 5 years 2 months ago
12/20/2020 - 11:37

if you use this, do you like this
model or have suggestions please write in the comments.

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Danimal
joined 14 years 9 months ago
12/20/2020 - 11:57

Hi, the 3d mesh looks fine, but you need to refine the texturing(most of them are stretched). Why did you put a green texture on the blade(trees reflection?)?

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VladimirP
joined 5 years 2 months ago
12/20/2020 - 12:17

sorry translated to google.
Hello, I'm new to 3D and spent half a day figuring out how to apply textures, so their quality is not high. I did not apply images of trees, this is a reflection in a mirror surface, it was created by the program. Let me remind you that I do NOT supply textures, I only posted 3D.

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VladimirP
joined 5 years 2 months ago
12/20/2020 - 12:20

thanks for the comment, I will definitely understand the program and download a better version

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Puffolotti
joined 5 years 11 months ago
12/20/2020 - 13:27
Puffolotti's picture

It looks fine.
As you already noticed, you could look up for tutorials about
" UV mapping "

Even if those surfaces were exactly what you wanted, UV mapping might be necessary to directly export the .blend file into another format for some other posing program or game development environment.

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VladimirP
joined 5 years 2 months ago
12/21/2020 - 01:56

Thanks, I understand this, for me UV is a problem, so I have to spend a little time learning.

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